BioWare announced today the debut of Ultima Forever: Quest for the Avatar, an ambitious reboot of the Ultima franchise that defined the structure and design of the role-playing game during its heyday in the 1980s and 1990s.
Releasing later this year on the PC and iPad, Avatar boasts fully integrated cross-platform play within Britannia, a fictional location first conceptualized by acclaimed game designer Richard “Lord British” Garriott.
BioWare general manager Eugene Evans called Avatar a chance for “a new generation of gamers who never discovered why this is one of our industry’s most beloved worlds.”
Signups for a planned closed beta session are available on the game’s official website. Players control either the Fighter or the Mage within an action-oriented, dungeon-crawling adventure.
A similarly titled game, Ultima IV: Quest of the Avatar, debuted September 16, 1985 for various desktop and console systems. It was the first in the series to shift gameplay from traditional hack-and-slash elements to an ethically charged story-based approach. Garriott considers Ultima IV one of his favorites within the lengthy franchise.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties