A new GamesBeat event is around the corner! Learn more about what comes next. 


RuneScape, holder of the Guinness World Record for the most popular free-to-play massively multiplayer online (MMO) game, hit 200 million registered accounts today.

Above: RuneScape as it appeared in 2001

Above: The same location a decade later

Originally released back in 2001, RuneScape has seen other MMOs come and go, but its popularity endures. “Although RuneScape has achieved so much over the past decade, smashing 200 million accounts is a huge accomplishment,” said Mark Gerhard, chief executive officer of developer Jagex, via a press release. “When the game was first released, nobody could ever have expected it would reach such high levels of popularity by community word of mouth.”

Despite being free-to-play, RuneScape offers players the option of purchasing a monthly membership, which provides a host of premium benefits. It also generates revenue through advertisements that appear for non-paying users.

To mark this latest milestone, a three-day celebration is taking place in the game, and a brand-new demon, with 200 million hit points, has been released into the RuneScape universe.

Webinar

Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

The developers also launched a celebratory microsite featuring an interactive timeline detailing the game’s evolution over the past decade, testimonials from community members, and the slightly mind-boggling infographic you see below.

RuneScape’s players come from 150 different countries and have amassed more than 443 billion minutes of playing time since the game’s launch. For one person to have achieved that, he would have had to start playing in 840,000 B.C.

For more crazy RuneScape stats, take a look at the infographic below.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member