Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next. 


Madden 12Attorneys have reached a proposed settlement in a class action lawsuit against video game publisher Electronic Arts. The suit claims the gaming giant violated antitrust and consumer protection laws, and overcharged consumers for its football titles.

Originally filed in 2008, the case alleges that EA violated antitrust and consumer protection laws by establishing exclusive license agreements with the National Football League (NFL), the National Collegiate Athletic Association (NCAA), and the Arena Football League (AFL). The agreements gave EA the right to produce football games using teams, players, and other assets from the three organizations.

Under the terms of the proposed settlement, EA has to set up a $27 million fund for consumers who bought Madden NFL, NCAA Football, or AFL titles. It also can’t sign an exclusive license agreement with the AFL for five years, and can’t renew its current agreement with the NCAA (which expires in 2014) for at least five years as well.

Without those exclusive agreements, could EA potentially lose the AFL and NCAA franchises to another publisher? Wedbush Securities analyst Michael Pachter thinks it’s unlikely. “Take-Two Interactive was burned by Major League Baseball, and only Konami and Take-Two make sports games (soccer and NBA, respectively),” Pachter tells GamesBeat via email. “Nobody wants to compete with [Electronic Arts].”

Webinar

Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

The proposed settlement still needs approval by the United States District Court for the Northern District of California before it’s final.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member