Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


If Amazon can create its own tablet, why not Toys ‘R’ Us?

The toy retailer takes a stand against online competitors with the Tabeo, a $149 Android 4.0 tablet that it hopes catches the attention of kiddies.

Created by and available solely at Toys ‘R’ Us, the Tabeo comes with 50 games, including beloved apps Angry Birds and Cut The Rope. Built-in parental controls limit what kids can do on the tablet and how much time young ones use it. (Amazon recently announced similar controls in its latest Kindle Fire tablets.)

The jump into tablets comes as Toys ‘R’ Us faces two big existential challenges: On the retailer end, online outlets are scooping up customers, making Toys ‘R’ Us (and Best Buy) basically showrooms for companies like Amazon.

Event

The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

And the kids aren’t helping, either. Young ones are increasingly turning to gizmos and video games for their entertainment, making it a bit tougher for toy makers and toy retailers to do business. Aiming to remain relevant, Toys ‘R’ Us wants to get ahead of what kids are interested in. Hence the Tabeo.

But while the company is a bit late to the kids tablet market, devices like the LeapPad Explorer haven’t attracted a critical mass of attention quite yet. The reason? Parents have so far been pretty content with letting their kids use their own Kindle Fires and iPads.

That’s a big hurdle that kids tablet makers are going to have to overcome if they want to carve out a niche for themselves in the tablet market. Perhaps it’s Toys ‘R’ Us  that has the best chance of doing just that.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member