Join GamesBeat Summit 2021 this April 28-29. Register for a free or VIP pass today.


The Xbox 360 press conference at E3

Microsoft reported its second quarter earnings for fiscal 2013 today. Most investor eyes will be on the Windows division, which posted $5.88 billion in revenue, but the company’s entertainment division also reported its numbers as well — a figure lower than a year ago that’s undoubtedly affected by the advanced age of the current generation of home video game consoles.

The company’s Xbox division posted $3.772 billion in revenue. That’s down 11 percent from the same three-month period in 2011 ($4.238 billion). Microsoft has $380 million in deferred revenue from video games alone, which would actually bring its adjusted revenue total to $4.152 billion.

The entertainment division produce an operating income of $596 million, which is actually up from $517 million in 2011.

Microsoft sold 5.9 million Xbox 360s in the quarter, and it also reported that Halo 4 is the best-selling game in that franchise’s history.

The recessed revenue figures speak to a console cycle that is on the decline. We’ve seen this trend in the monthly report from The NPD Group, which tracks the performance of the gaming industry at retail. Sales are down, but companies are still making money.

Overall, the software and hardware giant saw a 3 percent increase in revenue from $20.885 billion in 2011 to $21.456 billion in 2012. Most of that strength comes from the aforementioned Windows division, which saw a 24 percent increase from the same period in 2011.

Microsoft will hold an investor call today at 2:30 p.m. Pacific to talk about these numbers.

Microsoft’s stock is down around 2 percent in after-hours trading to $27.08.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member