Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 

Crytek Crysis

The original Homefront didn’t do well critically, which is why it was surprising to find out that developer Crytek was working on a sequel for now defunct publisher THQ.

As it turns out, Homefront is Crytek president Cevat Yerli’s dream property. In an interview, GamesBeat asked the executive what he would choose if he could work on any intellectual property — and what he would do with it.

His answer?


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

“With the acquisition of the Homefront IP, that just happened actually,” Yerli said. “When we decided to sign on for Homefront 2, the only reason we did it is because I really wanted to work on Homefront, but I wanted to have it done differently.”

Crytek had nothing to do with the original Homefront. Crytek UK, formerly Timesplitters developer Free Radical Design, is working on Homefront 2.

“We entered this relationship with THQ that allowed us to do [what we wanted with Homefront], and when THQ found itself in its Chapter 11 situation, we didn’t want to have to stop our plans,” said Yerli. “We wanted to save the project and the team, so we decided to acquire the IP. And now we are able to continue that.”

Yerli went on to say that the original Homefront was trying too hard to mimic Call of Duty.

“We’re gonna make it Crysis and Far Cry minus aliens and mutants,” joked Yerli. “But there’s still North Koreans.”

Even though the executive was mostly joking about that last part, it’s probably good to hear that he doesn’t want to just put another Call of Duty competitor out on the market.

We’ll have more from the GamesBeat interview with Yerli and Crytek USA’s new chief executive officer, David Adams, soon.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member