Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Watch now.
I currently have a 1-0 win record against one of the biggest names in the fighting-game community.
Seth Killian is a lead game designer at Sony Santa Monica Studio by day, but the developers at Iron Galaxy Studios recently put his likeness into their own game, the upcoming two-button parody fighter Divekick. Why? Because Killian used to be a special advisor on the Street Fighter series, a prominent play-by-play announcer in the EVO fighting-game tournament series, and a renowned competitive player himself. Yeah, he’s sort of a big deal in this world.
Killian was at a recent press event in Santa Monica, Calif. to help promote his new character in Divekick, S-Kill. He issued a friendly challenge to me. As a fighting-game novice, I was reluctant to engage in fisticuffs (or kickicuffs, rather) against a guy who certainly knows how to throw down. Why would I subject myself to a public ass-whooping? But I figured that saying yes and losing would be more honorable than declining the offer.
In Divekick, you get two buttons: One for jumping and another for divekicking in a forward direction. That’s it. No moving back and forth, no joystick or directional pad. Just the two buttons. The funny thing is, I could not seem to remember which was which, and that worked out to my advantage. I ended up zigging when I intended to zag. Killian likely expected me to move the way I wanted to, but in an almost drunken master style, I ended up in the perfect striking range several times and was able to land some solid kicks (and each attack does an absurd amount of damage, resulting in one-hit knockouts).
As I took the lead in our race to take five rounds, Killian reassured me several times that he wasn’t intentionally letting me win. I wasn’t intentionally winning, for that matter, but that’s besides the point. I wanted to play more cautiously against such a formidable opponent, but mistakenly pressing the two buttons in the opposite order made me the aggressor.
By the time the score was tied at 3-3, Killian misjudged one of his attacks (resulting in a 4-3 advantage for me), leaving S-Kill dizzy at the beginning of the next round. I then somehow managed to unleash a special move that I had built up and took the match.
Was my win beginner’s luck? Absolutely. I think my success also plays into the whole gag of Divekick, where the move the game takes its name from is cheap and is something less-skilled players can abuse.
I have nothing but love and respect for Killian and what he has done for the competitive fighting-game community and now as a game designer. Nevertheless, I beat him — and he was playing as himself. This makes my record in all fighting games against Killian 1-0.
I would now like to take this time to announce my retirement.
Divekick will be available for download on the PlayStation Network (for PS3 and Vita) and PC sometime this summer.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.