Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Stay on top of all our E3 2013 coverage here.

LOS ANGELES — If the most dangerous enemy is man, then the scariest enemy is a violent man that’s lost his mind. Developer Red Barrels confronts players with exactly this scenario in its upcoming horror game for the PlayStation 4 and PC: Outlast.

In the first-person adventure, you control journalist Miles Upshur as he infiltrates Mount Massive Asylum, a home for insane convicts. Armed only with a camera, you must discover what’s happening to the patients. The problem is that even though Upshur is at the hospital to expose the torture these convicts are receiving, they aren’t pleased to see him — and each convict will behave differently.


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

To accurately capture the variety of madness that afflicts humans, Red Barrels worked with actual neural psychologists.

“Working from real-world profiles and information has allowed us to portray a wide variety of behaviors to represent the patients in a realistic way,” Red Barrels cofounder Philippe Morin told GamesBeat. “It’s helped us validate ideas for the nature of the experiments that players will see in the game.”

These different psychological profiles mean that some patients will completely ignore the player while others will attack on sight.

Not all of the horror comes from the unknown minds of the patients. Outlast accurately depicts the combat prowess of professional journalists, which is to say none. Upshur is helpless against the lunatics. This means you’ll have to scramble into corners and hidden rooms to escape and survive.

My 15 minutes with it left me sweaty, spooked, and a little weary of all the people around me.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member