A new GamesBeat event is around the corner! Learn more about what comes next.
Todd Hollenshead, the president of id Software, has left the company after 17 years. The departure marks another milestone in a tumultuous time for the game studio that has made first-person shooters such as Doom, Quake, and Rage.
The chief executive officers of id Software were known early on as the “biz guys.” But Hollenshead was a longtime head of the company who handled all of its business matters while the development was handled by others such as graphics wizard John Carmack.
ZeniMax Media acquired id Software in 2009 and ran it alongside Bethesda Softworks, a game publisher it also owns. After that, Hollenshead was more like a middle manager in a larger company.
In a statement, Bethesda Softworks wrote, “After many years with the studio, Todd Hollenshead decided to leave id Software to pursue other personal interests. While Todd was not part of the development teams, he was an integral part of id Software’s success as the business head of the studio, and we wish him the very best in his future endeavors.”
Three top investment pros open up about what it takes to get your video game funded.
Hollenshead joined id as CEO in 1996 and became president of the division after the ZeniMax deal. In 2011, Rage debuted after many years of development, but the title was a disappointment on both a sales and a critical level. The company said it was focusing its efforts on Doom 4, but that game has had a troubled development as well. ZeniMax and Bethesda recently revealed that developer Machine Games has been working on Wolfenstein: The New Order, based on id’s long-running Wolfenstein series.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties