All the sessions from Transform 2021 are available on-demand now. Watch now.


Capcom is updating its premier fighting game with five new characters.

At the EVO 2013 fighting-game tournament in Las Vegas this past weekend, the publisher revealed Ultra Street Fighter IV, a followup to Super Street Fighter IV on Xbox 360, PlayStation 3, and PC. The digital expansion will cost $15 for anyone who owns Super Street Fighter IV or SSF4: Arcade Edition. Capcom will also sell Ultra Street Fighter IV as a $40 standalone product that includes all previously released downloadable content.

As with Super Street Fighter IV, the Ultra DLC is not compatible with the original Street Fighter IV.

This version of the game will feature four warriors who are first-timers on the Street Fighter IV roster. That includes Rolento, Elena, Hugo, and Poison. Capcom will also add a fifth who is new to the Street Fighter franchise entirely.

Webinar

Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Capcom is also adding six new stages. The developer will also completely rebalance the game based on player feedback.

The publisher will release this add-on in early 2014.

Rolento made his first arcade appearance in Capcom’s beat-em-up Final Fight. He debuted as a playable Street Fighter character in Street Fighter Alpha 2 in 1996 and uses a special-forces fighting style. Hugo likewise began as a villain in Final Fight before appearing in Street Fighter III as a pro wrestler. Poison is another Final Fight veteran who eventually made her way over to the series in Street Fighter III: 2nd Impact. She uses a generic, self-taught martial-arts style. Elena made her debut in Street Fighter III. She uses the kick-happy capoeira fighting technique.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member