It’s … well, never when we’re excited to see a new fitness video game. (Surprise: We’re not in this line of work to get in shape.) But the PR rep knew what he was doing when he pitched us this: Check out Zumba Fitness World Party … for Xbox One. Oh, a press demo to see a next-generation product, you say? Let us slap on our leotards.
Zumba Fitness World Party is the upcoming edition in the series of exercise games based on dancing with international flair (mainly Latin but other styles such as Irish and Polynesian will be included). Publisher Majesco will release it at the end of the year for Wii U, Wii, Xbox 360, and yes, the successor to the 360, the Xbox One.
We got an early preview of World Party. And while we’re sure the game would help us melt off more of that “more to love” business around our waists than the same amount of time spent on Halo 4, that wasn’t exactly what we were interested in. Who cares about living a healthy and active lifestyle! Let’s use this opportunity to take a peek into the benefits and challenges of making games on Microsoft’s next system.
For some very odd reason, Majesco’s Xbox One development kit wouldn’t work on our office HDTV, even though this particular developers-only console worked everywhere else it went on this press tour. (Our television works just fine otherwise, too.) So we didn’t get to see for ourselves how World Party’s graphics compared between the Xbox 360 and Xbox One versions.
If you’re willing to take Majesco’s word for it, however, then the extra horsepower in the Xbox One does matter when it comes to looks. “Dramatically better,” Majesco’s chief technology officer and head of development Kevin Ray told GamesBeat when we asked about the visual difference. “With the Xbox One, we were able to keep every element separate and stored with minimal compression. There’s no artifacting from compressing elements, there are no hiccups from rate conversions, there’s no up-sampling between any surface and the final display resolution. Everything that’s assembled into the final image was stored at the highest possible quality.”
And this is just the start, of course. Developers only recently got a hold of the Xbox One and are still figuring things out. We should see even more exciting things in the future. “We learned a lot during this project and already have some pretty amazing ideas in mind for the next product,” said Ray. “Xbox One is some pretty amazing kit.”
Mr. GamesBeat HDTV doesn’t agree, but maybe that’s just him.
No doubt consumers will be looking for better graphics in a pricey $500 next-gen console — whether they find enough of an improvement in the Xbox One over its predecessor is another story. But the hardware will also offer other benefits, including some you may not even notice.
“The system is very quick,” said Ray. “Not just [CPU] clock speed but the interface and the whole experience of kicking something in to play. At first it’s not noticeable, but when you go back to any other platform and realize how much time is wasted waiting for this or that, it’s just brutal. The Xbox One is frictionless for getting into a game.”
The new Kinect
For now, it’s not “Kinect 2.0” or “Kinect One” — Microsoft is calling the updated motion-sensing camera for Xbox One just “the new Kinect” (yes, we checked — that’s currently the official name). The company has been touting the device’s huge increase in accuracy over the current version on the Xbox 360. New Kinect can catch more subtle movements and see more points of movement. That’s a good thing, but it doesn’t come without headaches for third-party developers. For makers of a dance-workout game in particular, the camera can be a little too good.
“Precision is great,” Majesco executive producer Lisa Roth told GamesBeat. “And for many other applications, [the new Kinect] would be amazing. But for us, Zumba isn’t about accuracy. It’s not about getting every single move totally right.”
The new Kinect could be punishing to players who don’t get every hip thrust down perfectly, so the developers actually have to rein in the camera’s super vision. “We want to find that sweet spot in gesture-data recognition where players keep wanting to work out and keep playing, so they don’t feel defeated,” said Roth.
No one at Majesco, however, is really complaining. In their eyes, it seems what the new Kinect offers outweighs the extra development work required. “The user experience is just perfect,” said Ray. “With previous motion-based sensing systems, developers have been forced to design their [user interface] around the constraints of the [input/output] device. With Kinect 2.0, there’s an unbelievable amount of power under the hood. It’s ridiculously low latency. It has a much better view area — it seems to work in every room we’ve tested no matter how small. It’s impervious to sunny windows or unlit rooms at night. The skeletal data is a bit better.”
Bottom line for Majesco? “It’s much better than Kinect 1.0,” said Ray.
By the way, you might wonder why “unlit rooms at night” is even a consideration, but it does matter to the makers of a dance game. “When the lights are bright, and you’re dancing in front of your peers, sometimes there are some inhibitions,” said Roth. “If you’re having a party in your living room with as many people as you can jam in, maybe you want to turn the lights down and lose some of your inhibitions. [The new Kinect needs less] light, so that’s great.”
Apologies to parents of teenagers who just had to read that.
Zumba Fitness World Party didn’t reveal a lot about how Xbox Live will work on the Xbox One. But Ray did have this to say about the online service, giving us a hint at what’s in store for gamers: “I think there’s been a big change in attitude from Microsoft on how they see connectivity. I expect we’ll see more social games with larger pools of players and more developers integrating large-scale multiplayer features.”
Roth agrees, while also avoiding specifics. “There’s more opportunity for some more robust online features,” she said.
Every new piece of hardware comes with its own learning curve for developers. New specs, architecture, operating system (OS), etc. — someone’s got to dive in and figure all that stuff out to make a game run the way it should. The platform creator also has an obligation to make this navigation easy for coders, and no one wants to deal with any technical roadblocks seen in previous generations.
Despite the Xbox One being Microsoft’s third gaming console, however, just by nature of it being so young in its life cycle, it comes with its own set of challenges. “It’s a new platform, and you have all the expected issues of prototype hardware, prerelease drivers, and dealing with a brand-new OS,” said Ray. “With the Xbox One, these challenges were not necessarily more difficult than with previous console releases, but because of the depth of the system, there are lots more moving parts than there ever were before.”
It’s not just the techy stuff, either. With a new system comes a new workflow. “Microsoft implemented an entirely new back office for handling submissions and approvals, and it was a challenge getting the kinks worked out of that process,” said Ray.
Physical-media Xbox One games run on Blu-ray discs. Zumba Fitness World Party not only takes advantage of the extra storage space for more robust video, but it also uses the system’s hardware to do a few new tricks in that department as well.
“The parallel nature of the system presented an opportunity to try some new ideas with film,” said Ray. “We wanted a game that had the look of HD film but would change based on player performance. We didn’t want to do branching — Dragon’s Lair was cool in the ’80s but not so much today. The solution we came up with was to use layering.”
Picture a video of a live (not computer-generated) dance instructor on your television screen, showing you the moves that you must perform for the game. In the background may be more live video of an ocean backdrop, which the developers recorded separately from the dancer. Then on top of that is more video of other effects — like flowers blooming, skies changing, waves crashing in — and each of these different layers can run independently, changing as the game deems necessary.
“We created a way to shoot lots of film and keep every element isolated but still synchronized,” said Ray. “The Xbox One allowed us to keep these streams separate and work on them in parallel. The result is that we have scores of HD video elements being composited together in real time with layers being enabled or disabled based on the player’s performance.”
Naturally, no developer’s looking to bring back the limited storage space of the soon-to-be-outdated DVD format. Blu-ray’s it … for now. “Having more space on the disc is awesome for us,” said Roth. “On the Xbox One version of this game, you’re getting more songs, more videos, and director’s cuts of some of those videos. None of the other platforms would allow us to put as much video content in as high of a quality.”
Wait — isn’t there already a game console out there that’s been using the Blu-ray format for a few years now? Couldn’t you put all this video content on the PlayStation 3 as well?
“You could,” said Roth. “But then you wouldn’t have the same camera [tracking] ability.”
So it’s not just about the new graphics or video capabilities; the Xbox One, with the new Kinect, will help ensure we do the dance moves correctly and stay in rhythm for maximum calorie-burning in Zumba Fitness World Party.
Maybe the complainers on the Internet were right. Maybe the all-seeing camera is evil after all.