Did you miss GamesBeat Summit 2021? Watch on-demand here!
REDWOOD CITY, Calif. — ZowPow Toys’ unique mix of plush toys and mobile devices proved to be a winner with the judges at Wedneday’s Who’s Got Game Innovation Showdown, one of the highlights of GamesBeat 2013.
Using wireless Bluetooth controllers in the shape of plush toys, ZowPow plans to partner with developers to create mobile games based on their products. Potential concepts include a simple side-scrolling flight game controlled by a plush airplane and an app that reproduces a plush figure for manipulation on a tablet screen.
Brian Krejcarek, a founder of ZowPow (Jennifer Lu is also a founder), believes his products can be a brand-new revenue stream for mobile developers: “People who may not have purchased virtual goods before may purchase toys related to the app they love.”
Krejcarek envisions a relationship in which the toys function as a discovery platform for a related mobile game and then turn into a recurring revenue stream as consumers buy more toys from their favorite apps — similar to the model that Activision uses for its line of Skylanders action figures and video games (one that Disney has copied with Infinity).
ZowPow’s pitch was one of seven finalists in this year’s Who’s Got Game Innovation Showdown. Other pitches included a transmedia romance game and an app designed to teach users how to play their favorite pop songs on the piano. A full roundup is here.
As for ZowPow, Krejcarek has high hopes that the company’s products will eventually be coming to a toy store near you.
“We want to create a whole line of ZowPow toys,” he said. “Eventually, we want there to be a shelf at Toys ‘R’ Us that parents will recognize.”
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties