Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Developer Respawn Entertainment’s Titanfall will give players the chance to run around a war zone in a giant bipedal robot suit, but that doesn’t mean players won’t have more traditional first-person shooter weaponry — like a sniper rifle, for instance.
Respawn confirmed the Xbox One, Xbox 360, and PC shooter will feature sniping when it debuts March 11, but players shouldn’t expect to use the techniques they might have mastered in games like Call of Duty to rack up kills.
“Sniping is in the game, but due to how the game plays, it’s a pretty different animal then you’ll find in your run-of-the-mill modern-military shooter,” a Respawn developer wrote on the studio’s message boards (via Gaming Bolt). “Quick-scoping and no-scoping are ineffective.”
Quick-scoping and no-scoping are advanced techniques that Call of Duty and other shooter players use to get fast kills in multiplayer. Quick-scoping enables gamers to quickly look down the scope of their rifle and begin firing immediately. No-scoping is when a player pulls the trigger on a sniper rifle while holding the weapon at the hip.
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
These are very popular techniques in Call of Duty, which many of the developers from Respawn previously worked on. The studio didn’t specify why these sniping methods are ineffective other than to say it’s about how the game plays.
Titanfall has some other elements that are similar to Call of Duty, but Respawn is obviously attempting to set its highly anticipated game apart. The title already features the aforementioned mech units, but its foot soldiers can also run on walls and double jump. It’s possible that this superfast player motion is the reason tricky sniper shots won’t work as well as they do in other first-person shooters.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties