Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
A group of game and tech companies have created the Immersive Technology Alliance, a nonprofit group to build games for augmented reality, virtual reality, 3D, and gesture controls.
But the group won’t have one of the highest-profile virtual reality companies: Oculus VR, which has raised $75 million to build virtual reality goggles. The group formerly known as the S3DGA is expected to be unveiled this on Tuesday at the Game Developers Conference in San Francisco.
“There was confusion on March 13 about whether Oculus was a member of the Immersive Technology Alliance,” said an Oculus spokesman in a statement. “We’ve spoken with the ITA’s leadership and clarified that we are not, and have not been, a member of the group. We appreciate the ITA moving so quickly to correct their website and media to reflect this.”
We confirmed that members of the alliance include Technical Illusions, maker of the CastAR augmented-reality gaming solution, and Avegant, maker of the Glyph virtual retinal display headset. Engadget reported the existence of the group on Friday.
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
Through the alliance, we have also confirmed that other members include Epson, GameFace Labs, Big Blue Bubble, I’m in VR, YEI Technology, Electronic Arts, Jon Peddie Research, MTBS3DS, Crew Communications, TGC, HDMI, Harvard University, BBB, University of Ontario Institute of Technology, Next3D, Digital Extremes, Survios, Vrelia, Virtuix Omni, and Nanoveu.
It’s not clear why Oculus dropped out, as it was in the alliance earlier, said Neil Schneider, executive director of the ITA.
“Oculus was a paying member in the non-profit alliance, (Oculus founder) Palmer Luckey had been involved in a private advisory capacity to help transition S3DGA to the newly named ITA (with others from other member companies), and their logo was on the site without question until yesterday,” Schneider said in an email on Sunday. “They were also informed of the GDC ITA meeting and invited to speak; though we were advised they couldn’t do it because of a scheduling conflict, and would try to attend if time permitted. We got our first official notification of them leaving the alliance late in the evening on March 15th. We have since removed Oculus’ logos from The ITA website. We’d welcome Oculus’ membership as we would anyone else’s — and they are encouraged to revisit this when they are ready.”
In the meantime, he said, the ITA has a growing list of members and an “industry to help build and foster.”
Sony is also rumored to be working on its own virtual reality technology for the PlayStation 4, and it may announce that product at an event on Tuesday evening.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties