Memory cost: 1
Active effect: Mask conceals your physical self and amplifies the next action taken.
Upgrade effect: Mask raises the potency of most functions while backstabbing.
Passive effect: You become undetectable and faster after eliminating targets.
Mask with Crash
Mask stuns and disrupts nearby targets in addition to the base effect.
Mask with Breach
Mask stays in effect for twice the duration.
Mask with Spark
Mask automatically launches a powered-up Spark when the effect ends.
Mask with Jaunt
Mask raises your speed and Turn recovery speed in addition to the base effect.
Mask with Load
Mask creates a damaging blast around the user when activated.
Mask with Help
Mask leaves behind a copy of you in addition to the base effect.
Mask with Bounce
Mask releases several Bounce bolts in addition to the base effect.
Mask with Ping
Mask gains a faster cooldown between uses.
Mask with Get
Mask draws in surrounding targets for a short duration.
Mask with Purge
Mask spawns several Purge parasites in addition to the base effect.
Mask with Flood
Mask leaves a damage trail in your wake for the effect duration.
Mask with Void
Mask doubles the power of the next attack while under the effect.
Mask with Tap
Mask provides bonus life-steal for your next attack.
Mask with Switch
Mask temporarily turns surrounding targets’ allegiance to your side when activated.
Mask with Cull
Mask knocks back surrounding targets for the effect duration.
Memory cost: 3
Active effect: Load forms a volatile Packet. You can strike the Packet to produce a large blast.
Upgrade effect: Load increases the area-of-effect of most functions.
Passive effect: You automatically generate volatile Packets at a regular interval.
Load with Crash
Load forms Packets that stun targets, exposing vulnerabilities.
Load with Breach
Load forms Packets at long range.
Load with Spark
Load forms several smaller Packets at a time.
Load with Jaunt
Load detonates automatically and be usable during Turn recovery.
Load with Mask
Load forms Target-banishing Packets and briefly conceals the user.
Load with Help
Load forms Packets with a 50 percent chance to prevent Cells from spawning.
Load with Bounce
Load forms Packets that explode into ricocheting bolts.
Load with Ping
Load become more efficient to plan during Turn and faster in real time.
Load with Get
Load forms Packets that draw in nearby targets.
Load with Purge
Load forms Packets that apply damage over time.
Load with Flood
Load forms self-immolating Packets engulfed in damage field.
Load with Void
Load forms Packets that are even more destructive.
Load with Tap
Load forms Packets that restore some life points when detonated.
Load with Switch
Load forms Packets that briefly switch Targets’ allegiance to your side.
Load with Cull
Load deals more damage and send targets flying upward.
Memory cost: 4
Active effect: Help calls a Friend to aid you. You can plan the Friend’s actions with Turn.
Upgrade effect. Help gives most Functions a chance to prevent Cells from spawning.
Passive effect: You have a 25 percent chance to become a SuperUser when using Turn.
Help with Crash
Help summons a hardy Friend that stuns targets and is immune to being stunned.
Help with Breach
Help summons a hardy Friend with longer attack range and more Turn planning.
Help with Spark
Help summons two smaller Friends, each capable of planning in Turn.
Help with Jaunt
Help summons a hardy, faster-hitting Friend who you can use in Turn with a 50 percent faster cooldown.
Help with Mask
Help summons a hardy Friend whose Bark deals greater backstab damage.
Help with Load
Help summons a hardy friend whose Bark has a blast radius.
Help with Bounce
Help summons a hardy Friend whose Bark chains between targets.
Help with Ping
Help summons a hardy, faster-moving Friend whose attack is more efficient to use in Turn.
Help with Get
Help summons a hardy Friend whose Bark pulls in targets.
Help with Purge
Help summons a hardy Friend whose Bark applies damage over time.
Help with Flood
Help summons a hardy Friend enveloped in a damage field that harms nearby targets.
Help with Void
Help summons a hardy Friend with a more powerful Bark.
Help with Tap
Help heals you over time in addition to summoning a hardy Friend.
Help with Switch
Help summons a hardy Friend whose Bark switches targets’ allegiance.
Help with Cull
Help summons a hardy Friend that can damage targets by touching them while executing Turn.
Memory cost: 2
Active effect: Bounce discharges a ricocheting bolt that jumps from target to target.
Upgrade effect: Bounce adds a chain-reactive effect to most Functions.
Passive effect: You gain a deflecting shield that negates damage.
Bounce with Crash
Bounce stuns and disrupts targets, exposing vulnerabilities.
Bounce with Breach
Bounce fires farther and chains to targets in a wider area.
Bounce with Spark
Bounce spawns chaotic, jumping Spark particles from each target struck.
Bounce with Jaunt
You can use Bounce during Turn recovery.
Bounce with Mask
Bounce deals greater backstab damage to targets.
Bounce with Load
Bounce becomes slightly stronger and deal damage in a blast radius.
Bounce with Help
Bounce gains a 50 percent chance to prevent Cells from spawning.
Bounce with Ping
Bounce becomes more efficient to plan during Turn and faster in real time.
Bounce with Get
Bounce pulls targets to you and deals more damage at a longer range.
Bounce with Purge
Bounce slows targets, dealing damage over time.
Bounce with Flood
Bounce leaves a damage trail in the wake of the attack.
Bounce with Void
Bounce will deal significantly more damage.
Bounce with Tap
Bounce siphons some life points from targets.
Bounce with Switch
Bounce briefly switches the target’s allegiance’s to your side.
Bounce with Cull
Bounce deals more damage and sends targets flying upward.