A new GamesBeat event is around the corner! Learn more about what comes next.
Wolfenstein: The New Order is a big-budget game in a well-known Nazi-killing franchise. And this time, the game has a Quentin Tarantino-like story that will remind players of Inglourious Basterds. What’s not to like? Plenty, apparently.
So far, the critics are split on the title that debuts today. Some have riddled the game for its disjointed story and unremarkable gameplay while fans say it has some smart levels, interesting characters, and good shooting mechanics. The result is a middling score of 78 out of 100 on review aggregator Metacritic.
That tells us that the game probably isn’t going to be a blockbuster though it is possible that gamers will play it anyway for lack of other titles to buy. The average score could very well change as more media outlets weigh in.
If the game doesn’t sell well, it could put a hole in the ambitions of Bethesda Softworks (and Swedish developer Machine Games) to be a triple-A publisher, and it could bring more predictions of doom for the next-generation consoles, which are fighting against free-to-play mobile and online games. Wolfenstein debuts today on the PlayStation 4, Xbox One, PS3, Xbox 360, and PC. Aside from Ubisoft’s Watch Dogs, which debuts May 27, Wolfenstein was the big hope for retailers this month.
Three top investment pros open up about what it takes to get your video game funded.
The story depicts American soldier B.J. Blazkowicz, who awakens from a coma in the 1960s to find that the Nazis won World War II and the world is now ruled by the German nationalists. That puts him in a bad mood, and he wreaks havoc against the Nazis.
The original Wolfenstein debuted in 1981, kicking off the first-person shooter genre. Id Software was the steward of the franchise, but after ZeniMax, the parent company of Bethesda, acquired id a few years ago, Wolfenstein became a Bethesda property. Machine Games took over and tried to meld the familiar Nazi shooting with more modern weaponry to spice things up. To make the alternate history of Nazi triumph more realistic, Machine Games created a faux Nazi record label with German-language renditions of ’60s tunes like “The House of the Rising Sun.”
But while the graphics are vivid, the 20-hour game didn’t impress GamesBeat’s reviewer, Evan Killham, who gave it a spot-on average score of 78. The $60 mature-rated title debuts today in North America, Europe, and Australia.
I got a good look at it a year ago but found it extremely difficult. The developers told me they were going to make it easier after the initial feedback. I’m going to play the game, but I can’t say that I’m really thrilled about it.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties