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Styx: Master of Shadows offers dozens of ways to die; fortunately, at least some of them are for your enemies.
This stealth title offers a unapologetically difficult treat for those who enjoyed Thief and other old-school, anti-combat games. Stick with it and the titular foul-mouthed green goblin takes you on a surprisingly open-world adventure through a city behind lock and key.
In addition to its classic stealth gameplay, Styx offers some light role-playing game elements. You upgrade your skills using points you earn in the missions, and you earn those points more quickly by completing side goals and other criteria (no kills, time limits, no alerts, etc.).
Styx is available now from Cyanide Studio and Focus Home Interactive on PC (Steam), Xbox One, and PlayStation 4 as a bargain $30 download; I played it on Xbox One.
What you’ll like
The delightful Styx himself
Styx is a goblin, possibly the last of his kind, living in a walled city around the World Tree. He’s intent on stealing the heart of the tree (though you don’t know why at first). He’s been captured, and you’re essentially playing through his story as he tells it to his captors.
His character is a snarky, wrinkled, foul-mouthed, well-voice-acted hoot. Styx appears in commentary in the game and in between-mission cutscenes just enough to give you a picture of his personality, but not so much that he grates. His character is well animated, though the textures can sometimes be a bit rough. A glowing tattoo down one arm is an attractive way to depict the relative level of darkness around you.
Styx is a throwback, a stealth-focused game that includes only a minimum of UI to tell you what guards and enemies are thinking. You’ll see and hear when they’re on alert, or when they’re on the lookout more than usual because of actions you’ve taken. That’s it. Even in total darkness, guards spot or smell you if they get too close.
You’ll spend the game crawling through tunnels, climbing the walls, sneaking up behind people or elves or bugs and killing them slowly and quietly (or quickly and noisily), and hiding the bodies. Enemies that can’t see but can hear incredibly well, instantly kill you if you’re detected, or that have hyper-alert senses of smell, offer some variety.
If you want more combat with your stealth, this is not the game for you. (See “combat” under the “What you won’t like” section.) But if you want a challenging, intriguing traditional stealth game with some RPG-lite elements … Styx will surprise, and possibly even enthrall, you.
The many paths to freedom
I truly enjoyed discovering the many ways to clear through a given mission. Even in a single large room, you can usually take a half-dozen paths. Some need no killing but do require perfect timing. Others call on you to leave a trail of (well-hidden) bodies in your wake. Still others require arranging “accidents” with poison or dropping chandeliers. You can go up by climbing and make your way around top levels, or down and make your way hunched under tables or ore carts or benches.
Even your kills have variety: Sneak up and strangle them, insta-kill them from afar with your (limited) throwing knives, poison them, push them off a ledge, crush them with a falling object. Hide the bodies in dark rooms or chests or wardrobes or eliminate them with acid, so the other guards don’t alert, or use them to deliberately alert the guards to free up another path for you to follow.
Kudos to Cyanide for giving Styx so many options; it adds immeasurably to the game’s feeling of quality and realism.
Your clone: You, only more expendable
Styx comes with amber abilities, skills that use the sap from the World Tree. You’ll find or pickpocket vials of it, and if you have enough, you can become invisible for a limited time. But you’ll always have enough to use two abilities: amber sight and your clone. Sight offers you a lit-up vision of your environment, and it highlights enemies and things you can interact with. Your clone is a copy of yourself (under your direct control) that can do anything but fight or pick up items.
The clone can poison food and unlock levers. It can squeeze through locked gates that you can’t. It can lead guards on a merry chase so you can get by, or (with some skill tree points) grab and hold them so you can kill them or sneak past. And it can poof into a cloud of smoke to further distract your enemies. I found it a tremendously fun addition to gameplay, another key to solving some of the game’s hardest levels.
See the clone in action in Focus Interactive’s video:
It lasts forever
I’ll say it right up front: I’m timid when it comes to stealth games. I save a lot, which adds to the time it takes to play, I’ll try out different combinations of approaches to a particular problem, and I like collecting and side missions. But it took me well over 10 hours to play through the first two missions of Styx.
The game offers a solid 15 hours of play even for focused folks who zoom through stealth games faster than I do, and it was easily 30-plus hours for me.
What you won’t like
My advice: Play this game on the Goblin difficulty, the hardest setting. That way if you get in melee range of an alerted guard, you’ll just auto-die. It’ll save you from Styx’s horrible, horrible combat system. If a guard spots you and grabs you, it locks you in combat so you can’t get away. You can hypothetically parry their attacks a few times if you time it just right and kill them, or you can dodge by rolling.
In reality, combat turns out to be pure, random luck whether you succeed, and 99 times out of 100, you won’t. And if you have alerted a second guard, or you’re too far away so they can shoot you with bows, you’re done for.
Styx is a wonderful old-school stealth game. Treat it like one and you’ll have a great time. It is a terrible, godawful combat game, and it feels unfair that you’re locked into combat mode if you’re caught.
Lack of instruction about controls
I had played through the better part of a mission before realizing that I could save outside of checkpoints (it was initially grayed out for me) and the better part of another before realizing I could whistle to get guards’ attention. I wasted still more time before a random loading-screen tip taught me how to jump up and hang from a ledge without recklessly leaping over it.
If you follow the rules for how a move should be done (moving slowly off a ledge to drop and grab hold of it, for instance), it works. If you’re relying on what you know from other more-modern stealth games, you may keep hitting that B button and plummeting to your death instead.
That’s fine, as long as a game tells you exactly what to do before you’re expected to do it. But Styx doesn’t. I found out about whistling because I was randomly scrolling through the options screen and happened across the controls menu, which consists of an annotated picture of a controller. That picture still doesn’t include the finer nuances of how to control your goblin.
I liked the seamless tutorial in the early mission stages, but Styx needs more.
The skill tree’s fighting focus
Styx has a skill tree, with four basic upgrades each for different aspects of his abilities: his amber vision, his agility, his clone’s abilities, the way he can kill, and so on. You might choose to invest in not making noise when you jump or to give your clone the ability to hide in a closet and jump out to grab an enemy.
The skills themselves are fine — reasonably useful, bought with points you earn while progressing, and open any time for investment in a different tree — but many of them improve combat, the least enjoyable part of this stealth adventure.
The mediocre graphics
Styx is average at best by Xbox One/PlayStation 4 and PC standards. Crude textures or a lack of variety sometimes mar tremendous level designs, and it feels like it could have used a final graphic polish. Styx himself is generally the best-looking thing onscreen, as long as he’s not talking; clumsy facial expressions distract from the dialogue. Smooth animations make kills satisfying, but watching the rag doll bodies flop around when you dispose of them afterward can ruin the effect.
Styx’s old-school stealth doesn’t match modern standards for UI, in-game hints, and combat, which can make it frustrating to learn. It took me a few levels to truly believe that enemies weren’t just occasionally being arbitrary; they were following their own rules, and the sweep of their attention wasn’t always obvious. The graphics are also basic for 2014.
But the action and the feeling of many right paths make Styx truly engrossing for hardcore stealth fans, at a bargain price. Be ready to save often and die a lot — with a smile on your face.
Just stay out of combat.
Styx: Master of Shadows is out now for PlayStation 4, Xbox One, and PC. GamesBeat received a digital copy for the purposes of writing this review.