Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Watch now.


Competitive gaming on mobile isn’t all about huge events that fill Madison Square Garden. Many players are playing and winning real cash by playing from their own home.

E-sports company Skillz revealed today that it has paid out more than $2 million to its players since the start of the year. Skillz lets people compete in cash tournaments live on their smartphone. It hosts more than 100,000 tournaments every day across a number of different mobile games, like endless platformer Survival Run with Bear Grylls. While Skillz is boasting about the money, it is also highlighting the diversity of its audience. The company claims that “nearly half” of its players are women.

“Our mantra, ‘E-sports for everyone,’ is not just lip service,” Skillz chief executive officer Andrew Paradise said. “We are so proud to have built such a diverse and active community of competitors. Competition is fun for everyone, no matter what the sport. There’s no reason that eSports have to be some sort of boy’s club, and we’re happy to lead the charge in creating a more inclusive industry.”

Skillz also shared some other data about its players:

Event

MetaBeat 2022

MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.

Learn More
  • 38 percent of players are married
  • Almost 30 percent are parents
  • 65 percent of players are between age 25 and 44
  • Nearly half finished college
  • Skillz has more than 300 players who are older than 65

Competitive gaming is a growing part of the industry. Hundreds of thousands of people tune in to watch the championship events for games like Hearthstone, Dota 2, and League of Legends. While those games attract a huge, dedicated, hardcore audience, Skillz is trying to make a space for everyone else.

Making e-sports for everyone else is starting to pay off. The company generates cash by taking a small percentage from each match. As its audience grows and makes more money, so does Skillz.

 

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.

Author
Topics