Did you miss GamesBeat Summit 2021? Watch on-demand here! 

I’m not that great at math, but I’m thinking we’ll be on Assassin’s Creed XIV come 2035. And that’s without considering the 14 unnumbered games in the back catalog.

French game studio Ubisoft is making plans to keep its hit action-adventure franchise alive for another 10 or 20 years. It’s already been eight years since the first instalment hit PlayStation 3, Xbox 360, and PC, but there’s way more to come, according to Assassin’s Creed IV: Black Flag lead writer Darby McDevitt. Speaking on a Twitch livestream, McDevitt revealed that he’s been writing hundreds of years worth of back story for the franchise, reports Eurogamer.

Coming up with new intellectual property in the triple-A gaming market is expensive and risky, so keeping Assassin’s Creed alive for as long as possible is a smart move by Ubisoft, so long as gamers want to keep playing it.

“We’ve created 500, 600, 700 years worth of history that we hope to start teasing out for the next 10, 20 years or however long we’re around,” said McDevitt.

He explained how the writing team has created an entire lore based on the First Civilization, the mysterious forerunners of humanity in the Assassin’s Creed games, also known as “Those Who Came Before.”

“I particularly love the lore,” said McDevitt. “I’ve been working the past two years with all the other writers on getting a great document together on the First Civilization. As I see it, there were always two ways to go about this. You could always make [the First Civilization] very mysterious — to never really go into what they were. But at a certain point in the games you got to the point where you knew they were real. So why not go the other direction and treat them as real history?

“Me and the other writers have been — as a side-project to really make sure all future projects have this cool timeline to go from — creating this huge First Civ history.”


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member