Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Learn more.

Two out of every three consumers say they would like to try shopping with the help of the Oculus virtual reality system.

That was one of the conclusions of the Re-inventing Retail study from Walker Sands, a market research firm. And 30 percent of consumers say they would likely shop more online if they could try out products using virtual reality.

Data shows that consumers want to shop with the help of virtual-reality systems like Oculus.

Above: Data shows that consumers want to shop with the help of virtual-reality systems like Oculus.

Image Credit: Walker Sands

Walker Sands has looked at the impact of other next-generation technologies on shopping, as well. In its study, the firm also examined people’s feelings about incorporating drones into their shopping experience. Two-thirds of consumers say they expect to have clothes and books delivered by drones within five years.

With Oculus, which Facebook bought last year for $2 billion, there’s plenty of reason to think shopping can be a richer experience. That’s because users can see a highly detailed 3D visualization of just about anything. In a way, it’s ideal for looking at products without having to go anywhere.


MetaBeat 2022

MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.

Register Here

According to Walker Sands, 49 percent of consumers it surveyed said they want to try Oculus when it is released, and 32 percent said they think they’ll buy it. Fully 63 percent said they “expect such [virtual reality] capabilities to change they way they shop,” Walker Sands wrote, while 35 percent say they would be “more open to purchasing more online.”

On the other hand, this could be bad news for traditional retailers. “Twenty-two percent of consumers,” Walker Sands wrote, “say they will be less likely to visit a physical store” after Oculus is released.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.