A new GamesBeat event is around the corner! Learn more about what comes next.
Game developers who have successful mobile titles face a big timing problem. If their game is a hit, they should start spending money to boost it even further through mobile advertising. But the platform owners Google and Apple don’t pay quickly.
So Pollen VC is stepping in as a financing company, fronting money to the developers so they can start capitalizing on their success, even as they wait for payments for 30 days or more from the platform owners. It’s a middleman role for London-based Pollen VC, but it’s critical role in modern financial technology.
Pollen VC was started by Martin Macmillan, chief executive; Richard Skaife, director; and Gordon Fitzjohn, chairman. MacMillan calls this “velocity capital,” a way to expedite the growth of businesses that rely on digital “receivables.” It’s a lot like a line of credit, secured with a game’s sales.
Pollen VC lets developers unlock yesterday’s sales to fund today’s user acquisition campaigns. Pollen VC uses data from the app store and other sources to figure out how much money is coming in for a given game. It provides a dashboard of data so that developers can easily see how much money they can pour back into user acquisition ad campaigns.
Three top investment pros open up about what it takes to get your video game funded.
“We provide a new form of liquidity,” said Ryan Lessard, vice president of business development at Pollen VC’s office in San Francisco. “We give early access to the revenue developers earn on iOS and Android. If you make $1,000 on the app store, we can make $1,000 available to you on the next day.”
And Pollen VC can funnel that money directly to an advertising network, if the developer wishes. Or Pollen can just turn over cash after taking a fee.
“You just log into your dashboard and get your data,” Lessard said. “We plug directly into the platform sales. You connect to your Apple iTunes Connect account. We verify the sales data from Apple or Google, and then we make it available on our dashboard for you to allocate. Developers know how much they are making. We make the funds available before they get them.”
The app stores have delayed payments because they have to deal with issues such as returns. Two years ago, Google actually extended its payment terms for a longer period. So the platform owners actually earn a lot of interest on money during that time.
The fee is 5 percent every seven days, if you decide to draw down cash. Pollen VC can also get paid by the ad networks, via affiliate revenue programs. So if the developer chooses to steer money to an ad network, then it doesn’t have to pay a fee to Pollen VC. Generally speaking, Pollen VC works with developers who make more than $10,000 a month on the app store, Lessard said.
Mitch Lasky, general partner at Benchmark Capital, said at our GamesBeat 2014 event last year that he was very reluctant to fund game startups that were simply going to use his cash to fund user acquisition advertising campaigns. Lessard said that some VCs are actually referring startups to Pollen VC once they discover that their primary need for cash is to do user acquisition.
“We do a large percentage of our business from venture referrals,” Lessard said.
MacMillan has spent 20 years launching and building technology businesses in financial technology, music, and media sectors. He was also a bond trader in a prior career. He saw how tech startups were always short on financing, so he decided to marry his traditional expertise in both finance and tech to create a new business model for digital businesses.
He was previously CEO of Soniqplay and also at Level Four. His team includes an advisory board with experience at Apple, Natural Motion, and Deutsche Bank. Investors include Access Industries Group, Archimedia, the partners of Initial Capital, and angel investors. Pollen VC has raised a seed round and it has eight employees.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties