Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Two major initiatives to open-source the software that controls virtual reality headsets are working together.
Gaming hardware maker Razer, which leads the Open Source Virtual Reality standard drive, said this morning that Valve’s OpenVR initiative is the latest to sign up with the standard. The move brings together two heavyweights in the open-source battle for VR. And a $5.2 billion prize is at stake: That’s the amount the VR industry is expected to be worth by 2018, according to U.K. analyst KZero.
Figuring out who’s going to control hardware standards poses one of the trickiest problems of launching new technology. Will your videotape be VHS or BetaMax? Will CD burners use CD+R or CD-R? In virtual reality, it appears to be rapidly boiling down to a two-standard fight: Oculus in one corner, and OSVR in the other.
Today’s OSVR announcement included 15 new partners, including:
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
- MonoGame, a development framework for multi-platform games
- VorpX, which has previously made tech to bring DirectX 9-11 games to the Oculus Rift
- and the Unigine engine.
That makes 118 companies and counting that are on board to support OSVR and vice versa (though not all exclusively), and in addition to Valve, some other big names in the mix: game publishers Ubisoft, Techland, and Gearbox and, of course, gaming peripheral maker Razer. As recently as February, that count was just 38. Valve will support OSVR plug-ins on OpenVR, rather than adopting the standard as its own.
Razer joined VR firm Sensics and other companies in January to create the new standard.
“OSVR saves hardware and software developers much of the effort required to create engine-specific plugins,” said a statement this morning from Yuval Boger, chief executive of Sensics. “With a single OSVR plugin, developers gain access to free and optimized and industry proven engines like Unity, Unreal, SteamVR, Unigine and MonoGame. OSVR makes it easy for developers to create high quality content which is then supported by a wide range of devices through a standardized interface.”
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties