Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
The Pac-Man Bounce isn’t the hottest new dance craze — although it oughta be.
No, instead, Pac-Man Bounce is Bandai Namco’s most recent entry in the long-running pellet-munching franchise. It’s a puzzle game for mobile devices that’ll have you trying to bank and direct the yellow pizza guy around stages to collect items and powerups. It is out now, but only for iOS gamers in Canada and Australia. The app gets a worldwide release sometime later this year.
Developer Victory Square Games, which is a new studio, produced this game, which is one of the first releases in Bandai Namco’s attempt to resurrect some of its older franchises in partnership with smaller studios. In addition to Bounce, Hipster Whale — the company that made the megapopular Crossy Road — is working on Pac-Man 256. That game explores the world of Pac-Man beyond the infamous level 256 bug that would crash the original arcade release.
Three top investment pros open up about what it takes to get your video game funded.
If you’re wondering why this game is only available in Canada and Australia, that’s because it is currently in something that developers and publishers call “soft launch.” This is a popular testing phase that games — especially free-to-play ones — go through to ensure that they are market ready. Victory Square will use this time to ensure Bounce’s 100-plus levels are well balanced, that people are enjoying themselves, and that they are spending money at a reasonable rate.
Victory Square will also have time to squash any game-killing bugs before releasing Bounce on a global audience.
So, if you have an iPhone or iPad and live in Canada or Australia, go do the rest of us a service and play through Bounce to make it even better by the time we get the chance to try it.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties