A new GamesBeat event is around the corner! Learn more about what comes next.
Updated 5:36 p.m. Pacific with response from Hipster Whale founder Matt Hall.
Y’all like the nostalgia behind chomping pellets and eating ghosts.
Hipster Whale’s Pac-Man 256 (read our review here) earned 5 million mobile downloads in its first week, studio founder Matt Hall tweeted this evening. The Bandai Namco game released August 19 on iOS and Android. It’s a free-to-play app (though you can pay $8 for unlimited credits, essentially buying the game) in the highly competitive $30 billion mobile gaming market, as research firm Newzoo estimates.
PAC-MAN 256 managed 5 million downloads in its launch week! Thanks everyone for playing! pic.twitter.com/VcBXs3lxEd
— Matt Hall (@KlickTock) August 28, 2015
Three top investment pros open up about what it takes to get your video game funded.
It took two weeks for Crossy Road, Hipster Whale’s previous hit, to reach that download number, Hall told GamesBeat tonight. That take on “endless Frogger” has reached 100 million downloads since its November 2014 release. Hall said it took two weeks for Crossy Road to hit the 5 million mark, especially since it released on just iOS (it came to Android later).
Hall also said Hipster Whale doesn’t track uninstalls and that “it looks like a lot of people are playing for a long time.”
In an interview with GamesBeat last week, Hall said that the pull of this latest Pac-Man outing would be different from its previous hit, Crossy Road.
“Pac-Man 256 isn’t like Crossy Road,” said Hall. “It won’t appeal to everyone. We made a game that anyone who has played Pac-Man will feel the nostalgia for.”
Five million downloads, however, is a great start in showing that Pac-Man may have Crossy Road’s appeal.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties