People still have plenty of money to give to video game-based crowdfunding.

The Kickstarter campaign for the PC role-playing game Divinity: Original Sin II ended today with $2,032,434 pledged. That’s more than twice the $944,282 amount the original earned, showing that fans are more than happy to crowdfund a sequel to a game they already helped get made, as long as the original was good¬†and it comes from a studio with a track record of getting the game finished.

This is in contrast with other Kickstarted gamed that have problems releasing in a timely manner. Mighty No. 9, for instance, recently frustrated fans by delaying its release to next year (and then delaying a beta that was supposed to make up for the extra wait), even as developer Comcept tried (and failed) to fund a new game. Divinity: Original Sin developer Larian still has the trust of its fans.

The $2,032,434 was well over the original $500,000 goal. The extra money will go toward adding extra modes and dedicated mod support.