How do you get people to play games? If you were a gamemaker in 2015, one of the go-to answers was apparently to advertise on television. A lot.
Ad dollars spent on TV by the video game sector increased 47 percent last year vs. 2014, according to research firm iSpot.tv’s data. During 2015, 65 brands placed 406 different spots on U.S. national television just over a quarter million times, adding up to an estimated media value of $629.2 million. That’s up significantly from 2014 when 52 brands ran 298 different spots, spending an estimated $427.4 million to air them 154,500 times.
Big brands bet on big titles. Supercell spent heavily on Clash of the Clans. It was the only gamemaker to hit the $3 million mark in estimated media value on a single day for its TV ad placements; in fact, it did that multiple times (during the Super Bowl and the NBA Finals). The company ran 29 unique commercials throughout the year with a cumulative estimated media value of $59.8 million.
Activision spent the most on TV ads for Call of Duty: Black Ops III (estimated media value: $30 million) but also invested heavily in Destiny: The Taken King — Evil’s Most Wanted. The company increased its TV spend significantly, going from $43.2 million in estimated media value in 2014 to $57.5 million in 2015.
Overall, the gaming industry spent more than half ($329 million) of its entire 2015 TV ad budget just in the last four months of the year.
Gamemakers continued to spend heavily on advertising during sports programming, with two titles—Call of Duty: Black Ops III and Fallout 4—seeing roughly three-quarters of their TV ad spend going to sports shows.
The biggest ad in video games this year
The most widely seen TV ad campaign in gaming last year was for Machine Zone’s Game of War, featuring Kate Upton. That campaign accounted for almost 10% of the entire industry spend in 2015, with the game maker placing five different versions of the ad across national television for a total estimated media value of $61 million.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties