Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
Yesterday, Dungeons & Dragons publisher Wizards of the Coast announced the new Dungeon Masters Guild, an open-gaming effort that encourages players to publish their own monsters, adventures, and other creations. The host for the program is the parent company of online role-playing game warehouses DriveThruRPG and RPGNow. And people can buy this homebrew content — making it the first time that fans of D&D can profit from their creations for the beloved pen-and-paper RPG.
But these new monsters, adventures, and other goodies you’re making are available for D&D video game developers to buy as well. From this text on the Dungeon Masters Guild website:
“Your content is rated and reviewed by fans who purchase your adventures, allowing you to improve as a designer, and allowing Wizards to easily identify the best creators for additional publication opportunities. The best work will also be eligible to be selected by the Dungeons & Dragons team at Wizards, to provide our digital partners with salable, downloadable content (DLC) for games such as the Neverwinter MMO and Sword Coast Legends.”
According to D&D spokesperson Greg Tito, Wizards of the Coast would negotiate with the author to license or purchase their creations.
Three top investment pros open up about what it takes to get your video game funded.
“The DMs Guild just provides more visibility for us finding your work,” Tito said.
User-generated content has become significant to the game industry — you just need to look at Microsoft’s purchase of Minecraft studio Mojang for $2.5 billion in late 2014. Steam’s community creators have earned $57 million for making items for games like Dota 2. Wizards of the Coast has a brand that’s prime for user-generated content, and it makes sense to see some of the most interesting work make it to video games.
The program is now live.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties