All the sessions from Transform 2021 are available on-demand now. Watch now.
2015 is over, and it’s time to count the money the gaming industry made.
New video games sold at U.S. retailers made $13.1 billion for the second year in a row. That was thanks to strong releases for the new systems while the Xbox 360 and PlayStation 3 fall into irrelevancy.
But really, it’s all about these games:
The 10 best-selling games of the year
- Call of Duty: Black Ops III (Xbox One, PS4, 360, PS3, PC)
- Madden NFL 16 (PS4, Xbox One, 360, PS3)
- Fallout 4 (PS4, Xbox One, PC)
- Star Wars: Battlefront (Xbox One, PS4, PC)
- Grand Theft Auto V (PS4, Xbox One) 360, PS3, PC)
- NBA 2K16 (PS4, Xbox One, 360, PS3)
- Minecraft (360, Xbox One, PS3, PS4)
- FIFA 16 (PS4, Xbox One, 360, PS3)
- Mortal Kombat X (PS4, Xbox One)
- Call of Duty: Advanced Warfare (Xbox One, PS4, 360, PS3, PC)
It’s not a surprise that, once again, Call of Duty is one of the top-selling games of the year. The franchise was the biggest breakout hit of last generation, and nothing has really unseated it so far on PlayStation 4 and Xbox One.
Three top investment pros open up about what it takes to get your video game funded.
Likewise, it doesn’t shock anyone that Fallout 4 is near the top of this list. Bethesda games are almost always instant blockbusters, and gamers had a lot of pent-up demand for this one. But it couldn’t outperform Madden, which is always in the top 3.
Star Wars made it into the top 5, and it even sold better on the Xbox One than on PlayStation 4. That was probably partially because of the pack-in deal with the PS4; those copies don’t count toward this list.
Finally, this list shows that while familiar franchises sell — FIFA, Minecraft, Mortal Kombat — you don’t see Assassin’s Creed or Need For Speed. That might mean that it’s possible that fans are punishing those games for a perceived lack of quality in previous releases.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties