Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 


Another mobile company is getting into the virtual reality game.

Colopl NI, the U.S. subsidiary of the Japanese mobile developer that has a revenue of $700 million a year, announced today that it plans to move into the developing virtual reality field. To do so, it has promoted former chief operating officer Jikhan Jung to chief executive officer. Investment bank Goldman Sachs predicts that the virtual and augment reality markets will grow into a $110 billion business by 2020. Colopl didn’t specify what platforms it plans to develop for, but the leading two in mobile right now are the Samsung Gear VR and Google Cardboard. Other notable mobile developers, like Angry Birds maker Rovio and Kim Kardashian: Hollywood creator Glu, also plan to move into the VR space.

stuff

Above: Colopl NI CEO Jikhan Jung.

Image Credit: Colopl

“Colopl Group believes that virtual reality will be a totally new platform that changes our daily life, as the Internet changed our life 20 years ago,” Jung said in a press release sent to GamesBeat. “We will strive to develop VR games which provide the best VR experience so players don’t want to come back to the real life. We plan to develop outstanding VR games and I am excited to ramp up our Colopl NI team to succeed in the new VR reality.”

Colopl NI opened last year and has primarily worked on bringing the Japanese mobile game Rune Story to the U.S. market. It was the No. 15 ranked game in the U.S. Apple on October 29, 2015, according to App Annie. It is currently the No. 25 game in Japan’s Apple store and was previously No. 1, according to App Annie.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member