Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next. 


If you get a booboo in virtual reality, you get a booboo in real life.

During my 7.5-hour virtual reality livestream yesterday, I sustained my first injury while wearing a head-mounted display. I booted up the game Unseen Diplomacy, which is an excellent room-scale experiment that developer Tirangular Pixels originally built for the National Videogame Arcade in the United Kingdom. Now, it is out on Steam for just $3 (it’s over very quickly but easily worth that much money). Unseen Diplomacy puts you in the role of a special agent who must break out of a series of rooms by solving puzzles in your environment. My problem came when I crawled through a ventilation shaft that was on the boundaries of my play area — the same area that contained the table I was too lazy to move. As a crawled through the vent, my hand grazed against the edge of a table and scraped off a chunk of my skin.

Learn from my mistakes:

Webinar

Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

When you set up the HTC Vive, it asks you to draw an outline of your play area with one of the Vive controllers. As I did this, I fudged it a little and put the controller over the table to give it a few more inches to ensure it would let me take advantage of my full living room. So this was all my fault. My table is the only thing in the play area that I really needed to move, but I just didn’t because it’s kinda heavy. Instead, I played with virtual fire and got real-life burned.

But I’m surprised that this is my only ouchie so far. Walking around my house with a screen over my eyes and a cord dangling by my feet seems like a disaster waiting to happen. Instead, I’ve played for more than a dozen hours now without issue. I’ve also seen my wife and my father walk around in VR like a couple of pros. That’s not to say you are totally safe, but it seems like most people adapt quickly. And when something does go wrong … well, it’s because some butthole didn’t feel like shifting some furniture a foot to the left.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member