Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 

Facebook chief technology officer Mike Schroepfer just showed how to take a selfie of yourself and a friend inside a virtual reality 360-degree photo.

He showed off the demo during a keynote at the F8 event in San Francisco today. It’s part of Facebook’s plan to make VR, which can be a solitary experience, more social. This helps explain more about why Facebook paid $2 billion to buy Oculus VR, maker of the Oculus Rift VR headset, in 2014.

In the demo, Schroepfer donned a VR headset and showed how he could communicate with a friend using the Toy Box avatars, which show an artistic representation of your friend’s face and hands in VR. They visited 360-degree photos together, and then produced a smartphone and a selfie stick. They used it to take a selfie of their avatars visiting a faraway place. That was a pretty cool demo, and it is a way to make VR more appealing to a larger number of people.

Yesterday, the company showed Facebook Surround 360 camera for capturing VR videos of the world without a lot of costly post processing. Sadly, Facebook hasn’t said how many Oculus Rift units it has shipped yet. It has only said that it had a great launch, but has had some “component shortages” that are resulting in delivery delays.


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

“This addresses a key thing limiting the explosion in 3D content,” Schroepfer said.

After he showed the demo of taking a selfie, Schroepfer said, “How’s that for social presence?” And he got a big cheer.

Here’s an image of touring a VR photo together.

And here’s an image of taking a virtual reality selfie with a friend.

And here’s a video of the demo.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member