Microsoft today reported earnings for its third fiscal quarter of 2016, including revenue of $22.1 billion and earnings per share of $0.62. In Q3 2015, Microsoft saw $21.73 billion in revenue and earnings of $0.51 per share.
Analysts had expected Microsoft to earn $22.09 billion in revenue and earnings per share of $0.64. The company’s stock was up 0.34 percent in regular trading, but down some 4 percent in after-hours trading (expected, given the expectations). Microsoft said it returned $6.4 billion to shareholders in the form of share repurchases and dividends during the quarter.
“Organizations using digital technology to transform and drive new growth increasingly choose Microsoft as a partner,” Microsoft CEO Satya Nadella said in a statement. “As these organizations turn to us, we’re seeing momentum across Microsoft’s cloud services and with Windows 10.”
Microsoft now reports its earnings results in three operating groups. Here is the breakdown.
Productivity and Business Processes
This segment, which includes results from Office and Office 365 (commercial and consumer customers), grew 1 percent to $6.5 billion.
Office 365 had a relatively slow quarter, adding just 1.6 million subscribers to hit 22.2 million. Office commercial products and cloud services revenue grew 7 percent with Office 365 revenue up nearly 63 percent.
Steady Office 365 growth is not much of a surprise, but it does appear to be slowing. The company’s attempt to convert its traditionally most lucrative software business into a subscription revenue stream may be plateauing.
This segment, which includes results from server products and services (including Windows Server and Azure), grew 3 percent to $6.1 billion.
Server products and cloud services revenue grew 5 percent. But the big highlight was Azure revenue, which grew 120 percent, and usage of Azure compute and Azure SQL database, which more than doubled year over year.
Microsoft this quarter also shared that its commercial cloud business exceeded a $10.0 billion annual run rate. The company previously projected that it expects this number to hit $20 billion by 2018.
More Personal Computing
This segment, which includes results for Windows licensing and devices (Surface, phones, and Xbox), decreased 1 percent to $9.5 billion.
Windows OEM revenue declined 2 percent. Microsoft once again tried to highlight the silver lining by saying this decline was OK because it counts as “outperforming the PC market.”
Microsoft saw Surface revenue jump from $713 million in Q3 2015 to $1.11 billion in Q3 2016. The Surface Pro 4 and the Surface Book seem to be selling well. And yet we still don’t know how many Microsoft is pushing out, as the number includes accessories and older Surface devices.
Phone revenue declined 46 percent. As seems to be the story every quarter, the numbers are even worse on a per-unit basis: In Q3 2016, Microsoft sold 2.3 million Lumia devices, down from 8.6 million in Q3 2015. That’s a 73 percent drop. The company naturally didn’t elaborate too much — none of this is shocking given the employee cuts and Nadella’s plan to focus on fewer devices.
Search is oddly also included in this category. Advertising revenue from this group, excluding traffic acquisition costs, grew 18 percent. Microsoft attributed this to Windows 10, which includes tighter Bing integration.
Xbox Live monthly active users grew 26 percent year over year. The service now has 46 million players, which is actually down from the record 48 million last quarter.
All in all, a mixed quarter for Microsoft. While the company’s Windows and phone businesses continue to slide, its cloud and services divisions are managing to keep it steady.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties