Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
For most multiplayer games, it’s better to play on a big TV so you can see what’s going on. But with Chambara, a small screen actually makes battles more exciting.
GamesBeat’s E3 2016 Non-award Awards
Last week’s Electronic Entertainment Expo in Los Angeles is behind us, but we still have all these trophies labeled “non-awards” to hand out. Each year after E3, GamesBeat showers accolades on the fun and weird games, people, and moments that others ignore.
Chambara (coming to PlayStation 4 and Xbox One on July 26) is a first-person split-screen multiplayer game that’s more about outwitting other players than it is about hurting them. Each stage has two contrasting colors: one that matches your character, and another that matches your opponent’s. Standing near a blue wall with a blue character, for example, will make you almost invisible to everyone else on the battlefield. When you’re not hiding in your own color, you might as well have a big target on your back.
Chambara quickly becomes an exciting mind game, especially in 2-on-2 battles with four controllers. At E3, developer Team Ok (made up of former and current students from the University of Southern California) had a small TV in their exhibit, which meant all four of us had to huddle around it while we were playing. This made it easy to look at the screens of my enemies — a totally viable strategy — to see where they are. But if they suspect you’re looking at them, they can just close their eyes in the game, blanketing their side of the screen with their color.
Each team has a certain amount of lives and it only takes one hit from someone’s stick to die. It’s incredibly tense. Most of the time, I had no idea how the other team found me, and I ran away whenever I saw their silhouettes. The pace slowed down considerably when I switched to playing a series of 1-on-1 matches. I had to be more patient and careful while also trying to suss out the other person’s whereabouts.
Three top investment pros open up about what it takes to get your video game funded.
Chambara seems like the kind of game that’ll test even the closest friendships, especially on a small screen.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties