All the sessions from Transform 2021 are available on-demand now. Watch now.
This is a pretty sweet milestone.
Developer King has released the 2,000th level for Candy Crush Saga, its hit, free-to-play puzzle game for mobile. Candy Crush Saga, which originally came out back in 2012, is one of the biggest hits ever in the $36 billion mobile business. It’s success elevated King to a position as one of the top mobile games companies, which resulted in its sale to Activision Blizzard for $5.9 billion. Few games are popular enough to justify having 2,000 levels to play through.
The 2000th level is available to anyone who has beaten the 1,999th stage, but it’s also playable to any that have at least hit level 10 as part of an in-game live event for the next seven days.
“We’re excited to launch the 2,000th level of Candy Crush Saga today”, said Sebastian Knutsson, chief creative officer at King, in a press release sent to GamesBeat. “This is an incredible milestone for us, as is reaching one trillion gameplays. Candy Crush Saga continues to be one of the most played games around the world and has enjoyed continued success in the download charts since launch. Over the years our team has worked hard to evolve and innovate within the game so that our players always have new and fun challenges to enjoy. We’ve launched this very special 2,000th level to celebrate and give something back to our fans, and we hope they have as much fun playing it as we did making it.”
Three top investment pros open up about what it takes to get your video game funded.
King also sent GamesBeat an infographic, which you can view below, which shows some other stats for the game as it celebrates this milestone.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties