All the sessions from Transform 2021 are available on-demand now. Watch now.

When you’re doing something new, it’s easy to screw it up. That’s a big deal when that something is surgery because some cuts are irreversible. When you screw up a surgery simulator, however, that’s something you can fix.  And Bossa Studios plans to do exactly that.

Surgeon Simulator: ER for PlayStation VR has a strange control scheme, and many players have told Bossa that they hate it. Unlike in most VR games, moving your hand with the PlayStation Move motion controller is not one-to-one with your in-game hand. Instead, Bossa decided to mess with players a bit by creating a scheme where hand motion is relative. If you wave the Move wands 1 foot in the real world, then your in-game hand will actually move about 2 feet inside Surgeon Simulator. This franchise first started out on PC, and it captured an audience thanks to its abstract controls that often caused players to slap their patient’s rib cages open with mallets and other tools. It was hilarious, but Bossa chief executive Henrique Olifiers admits that didn’t work in VR.

“Raise your hand if you got it wrong,” Olifiers wrote in a post on Reddit. “When we hit on the idea of ditching absolute tracking in favour of a relative one — in that when you move your hands X amount in real space, that translate into 2X on VR — we had found a great way of making the experience feel more ‘surgeony’ by taking players out of their comfort zones and requiring them to learn something new to deal with the game. Great on paper, not so much in-game now it seems, as we have been getting a fair bit of feedback on this.”


Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Olifiers notes how game development can make it easy to lose perspective when you’re working up close with an idea for too long. But he agrees that the Bossa team goofed up.

“You are right,” he wrote. “Controls on the PSVR can be made way better with a few changes. And since this is the popular request, it’s our job to fix it — and do it quick.”

The team is working on the update now, and it should roll out soon.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member