We’re pleased to introduce you to our newest event GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic.
It will take place on May 1-2, 2017, at the historic Claremont resort hotel in Berkeley, Calif., just a short distance from San Francisco. You can secure your seat here. Register today and receive 50 percent off current ticket prices. This offer is only available for two weeks. That is a savings of $1,000.
Inspiring moments lead to disrupting the worlds of gaming, tech, and entertainment. Who hasn’t been inspired by great novels like Neal Stephenson’s Snow Crash, which gave us virtual worlds, or Tom Cruise’s data gloves and gesture-controlled computer in Minority Report? Now those things have become real, and we want to see what’s coming next.
Our first announced speakers include Jamil Moledina, one of the leaders for Google’s Daydream VR and Google Play; and Tim Sweeney, CEO of Epic Games. We’ll have an announcement of a high-profile speaker next week. We’re excited, and we hope you’ll join us.
Our theme is about what inspires game creators, executives, and investors to be creative. Part of the event will focus on the inspiration cycle that is accelerating as the walls between science fiction, video games, and real-world technology. We don’t think there’s another conference that focuses on the seams between industries.
This event will focus on inspiration and creativity. So much of what used to be science fiction is coming true, and it is inspiring even more accelerated visions of the future in games and more entertainment. We hope to inspire you by taking you to the moments of inspiration that led to great ideas across multiple industries. You’ll leave refreshed and inspired to change the worlds of gaming, technology, or other entertainment.
We think this conference will offer a rare chance for cross-pollination and networking between high-level people in different industries, and we believe that insights in one place can lead to inspirations in another.
This conference is for high-end gaming executives, startup CEOs, developers, investors, publishers, marketers, tech experts, entertainment industry professionals, sci-fi experts, AR and VR executives, and other professionals. I should also point out that this is where we try to create an actual GamesBeat community, with our supporters, readers, and attendees. We gather the right people in the room and encourage everyone to get to know each other.
If you’re interested in sponsoring, message firstname.lastname@example.org. Thanks to our initial sponsor Samsung.
Intersection of sci-fi, games, and tech
Monetization: How to acquire and retain your user base
Deals: Follow the money
Esports and community
Emerging markets for games
Platforms: Where to place your bets? VR, AR, and more
Creativity and diversity.
Sam Barlow, game developer of Her Story and creative director at Interlude
Michael Chang, senior vice president at NCSoft
Daniel Cho, chairman at Innospark
Jay Eum, managing director, Translink Capital
Clinton Foy, chairman of the Immortals and managing director at Crosscut Ventures
Megan Gaiser, principal at Contagious Creativity
Lee Jones, global business lead Google Ads
Perrin Kaplan, principal at Zebra Partners
Roy Liu, general manager at Linekong USA
Wanda Meloni, executive director of the Open Gaming Alliance
Jamil Moledina, game strategic lead at Google Play
Adam Orth, founder at Three One Zero
Mihai Pohontu, vice president of emerging technologies at Samsung
Mike Sepso, cofounder of MLG and senior vice president at Activision Blizzard
Mike Vorhaus, president of Magid Advisors
Margaret Wallace, CEO of Playmatics
Marco DeMiroz, cofounder of The Venture Reality fund
Phil Sanderson, managing director at IDG Ventures
I’ve been writing about our theme for a while. I’ve written about the accelerating cycle of inspiration between tech, games, and science fiction. I interviewed Shane Wall, HP’s chief technology officer, about the connection between sci-fi and tech. The Westworld TV show also explored the seams between artificial intelligence, virtual reality, and video games.