Our next speakers for our upcoming GamesBeat Summit event are Akshay Khanna, vice president of strategy at the Philadelphia 76ers and Greg Richardson, an investor and chairman of Team Dignitas, an esports team acquired by the 76ers.
They will talk about the blending of traditional sports and esports at our event entitled GamesBeat Summit 2017: How games, sci-fi, and tech create real-world magic. Richardson also serves as the chairman of Rumble Entertainment. He is an investor, advisor, and entrepreneur in digital media. Prior to Rumble, he was a partner at Elevation Partners, and served in key roles with game companies including BioWare/Pandemic, Electronic Arts, Eidos Interactive, and the 3DO Company.
Khanna is responsible for identifying, appraising and driving the organization’s strategic direction and new business initiatives and investments. Over his past two years with the Sixers organization he has played a role in initiating some of the sports industry and NBA team’s most innovative and groundbreaking business decisions. With Khanna’s assistance the Sixers have become the first team in North American professional sports to acquire and merge two eSports teams.
GamesBeat Summit 2017 will take place on May 1 and May 2, 2017, at the historic Claremont resort hotel in Berkeley, Calif., just a short distance from San Francisco. You can secure your seat here. Use “VB5” at checkout for 10 percent off.
Khanna and Richardson join a cast of speakers who are among the who’s who of games, as well as the related industries that are inspiring game makers. Other speakers include Ted Price, CEO of Insomniac Games; Mike Gallagher, CEO of the Entertainment Software Association; John Underkoffler, CEO of Oblong Industries and science advisor for Minority Report; Gary Whitta, the screenwriter for Rogue One: A Star Wars Story; Richard Marks of Sony PlayStation; Tim Sweeney, the CEO of Epic Games; Owen Mahoney, the CEO of Nexon; and Jamil Moledina of Google Play.
Inspiring moments lead to disrupting the worlds of gaming, tech, and entertainment. Who hasn’t been influenced by great novels like Neal Stephenson’s Snow Crash, which gave us virtual worlds, or Tom Cruise’s data gloves and gesture-controlled computer in Minority Report? Now, those things have become real, and we want to see what’s coming next.
Our theme is about what inspires game developers, executives, and investors to be creative. Part of the event will focus on the inspiration cycle that is accelerating as the walls between science fiction, video games, and real-world technology come down. We don’t think there’s another conference that focuses on the seams between these industries.
This event will focus on inspiration and creativity. So much of what used to be science fiction is coming true, and it is inspiring even more accelerated visions of the future in games and other entertainment. We hope to inspire you by taking you to the moments that led to great ideas across multiple industries. You’ll leave refreshed and ready to change the worlds of gaming, technology, and more.
We think this conference will offer a rare chance for cross-pollination and networking between high-level people in different industries, and we believe that insights in one place can lead to inspirations in another.
This conference is for high-end gaming executives, startup CEOs, developers, investors, publishers, marketers, tech experts, entertainment industry professionals, sci-fi experts, AR and VR executives, and other professionals. I should also point out that this is where we try to create an actual GamesBeat community with our supporters, readers, and attendees. We gather the right people in the room and encourage everyone to get to know each other. Join us.
If you’re interested in sponsoring, message email@example.com. Thanks to our initial sponsor Samsung.
- Intersection of sci-fi, games, and tech
- Monetization: How to acquire and retain your user base
- Deals: Follow the money
- Esports and community
- Emerging markets for games
- Platforms: Where to place your bets? VR, AR, and more
- Creativity and diversity
- Sam Barlow, game developer of Her Story and creative director at Interlude
- Michael Chang, senior vice president at NCSoft
- Daniel Cho, chairman at Innospark
- Jay Eum, managing director, Translink Capital
- Clinton Foy, chairman of the Immortals and managing director at Crosscut Ventures
- Megan Gaiser, co-CEO at Spiral Media
- Lee Jones, global business lead Google Ads
- Perrin Kaplan, principal at Zebra Partners
- Roy Liu, general manager at Linekong USA
- Wanda Meloni, executive director of the Open Gaming Alliance
- Jamil Moledina, game strategic lead at Google Play
- Adam Orth, founder at Three One Zero
- Mihai Pohontu, vice president of emerging technologies at Samsung
- Mike Sepso, cofounder of MLG and senior vice president at Activision Blizzard
- Mike Vorhaus, president of Magid Advisors
- Margaret Wallace, CEO of Playmatics
- Marco DeMiroz, cofounder, The Venture Reality Fund
- Phil Sanderson, managing director at IDG Ventures
I’ve been writing about our theme for a while. I’ve written about the accelerating cycle of inspiration between tech, games, and science fiction. I interviewed Shane Wall, HP’s chief technology officer, about the connection between sci-fi and tech. The Westworld TV show also explored the seams between artificial intelligence, virtual reality, and video games.