A new GamesBeat event is around the corner! Learn more about what comes next. 

The CaptoGlove finger-detecting wearable has exceeded its Kickstarter crowdfunding target 13 days into a 30-day campaign.

A new kind of wearable, the CaptoGlove is a glove with sensors. You put it on and point at something in a video game or in a virtual reality application. If you squeeze your finger as if you were pulling a trigger, you’ll shoot a gun in the game.

The CaptoGlove will ship in May. The Shalimar, Florida-based company, which is also called CaptoGlove, says it will be versatile enough to allow users to control video games, VR and augmented reality, and mobile and smart devices through simple hand gestures.

Above: CaptoGlove helps you control video games with your hands.

Image Credit: CaptoGlove

To celebrate its funding success, CaptoGlove has announced a stretch goal to add a pressure sensor to the thumb of the glove for expanded functionality. This sensor will leverage the touch sensitivity of the finger and be able to perceive various levels of pressure. This will enable future customization, as well as more precise measurements of what the finger is doing.


Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

“Our community of backers have been our biggest evangelists and have helped us quickly achieve our funding goal, as well as provided valuable feedback on additional features and capabilities they’d like to see in CaptoGlove,” said Paolo Trotta, CEO of CaptoGlove, in a statement. “It is because of this response we decided to add a Stretch Goal of a pressure-sensitive pushing sensor to the thumb, which will pave the way for integrating CaptoHaptic Kit in the future.”

The first CaptoGlove prototype was created five years ago as a way to help a father regain coordination and mobility after a stroke. Its precision allowed the glove to next be modified to help train military pilots, the company said.

CaptoGlove finally teamed up with a sports glove company, Reusch, to create a  wearable wireless controller.

It connects via Bluetooth Low Energy to virtually any device. No need for a specially prepared area or additional equipment such as trackers or cameras. CaptoGlove delivers up to 10 hours of continuous use on a single battery charge.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member