Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next.
Electronic Arts hasn’t confirmed whether Star Wars: Battlefront II will have a virtual reality mission, but the team that made the first game’s VR companion experience is working on the sequel.
Criterion Games, the studio best known for the Burnout arcade-style racers, is working on the vehicle elements of Battlefront II, which publisher EA revealed as part of the Star Wars Celebration fan event over the weekend. But Alex Mole, Criterion tech director, says the team is also working on “something awesome” for the Star Wars shooter from developer DICE. Since EA has already revealed Criterion is working on the combat for land and air vessels, it seems like Mole’s tease is potentially referring to something else, and if that’s VR — it’s possible EA will roll the content out to the PC’s virtual reality headsets instead of just PlayStation VR.
— Alex Mole (@TheRealMolen) April 14, 2017
Criterion built the Battlefront Rogue One X-Wing VR Mission for the original game as a piece of downloadable content on PlayStation 4. Sony worked with EA to produce this DLC exclusively for the PlayStation VR headset on PlayStation 4, and the companies released it for free for anyone who already owned Star Wars: Battlefront on the PS4 system. Of course, the only way to enjoy that content is if you also purchased the $500 PSVR system.
Three top investment pros open up about what it takes to get your video game funded.
Despite Sony and EA positioning the VR mission as a promotional level for the Sony headset, many fans widely consider the X-Wing Mission one of the best experiences for PSVR. And the community of fans that invested in that head-mounted display would likely welcome Criterion’s return to Battlefront II if it means more VR content from that studio.
Whatever Criterion is working on, the studio is growing. Mole notes that it has around 90 employees, and the company is hiring to help its current and future projects.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties