Heroes of the Storm could be facing a crucial point in its life. Blizzard Entertainment gave its multiplayer online battle arena (MOBA) a 2.0 reboot last week, and it touted a big giveaway of heroes. The studio makes money from selling characters like Arthas the Lich King (one of Warcraft’s most important people), along with offering skins, loot chests, and other goodies. So handing out heroes to bring people back to the game is a significant step for Blizzard.
So far (and speaking just from my own observations here), we’re seeing more people playing and talking about the competitor to League of Legends and Dota 2. The chatter has increased on Twitter, and more streams and videos are appearing on Twitch and YouTube.
But from what we’re seeing, it’s still the same, player-friendly take on the MOBA — just with some free goodies. I logged in and played a bit to, living up to my long-held nickname of “Uther the Suckbringer” as I struggled with Heroes. I’m sure other people find it fun, but it’s just not my jam.
And that’s OK. What is interesting here is if the uptick of the chatter we’re seeing from people online corresponds with an influx of returning and new players to Heroes of the Storm 2.0. In the competitive free-to-play market, giving away goodies is important in retaining players.
But Blizzard is facing an even bigger question — will it have to give out more loot to keep any of these new players engaged a month or so down the line?
—Jason Wilson, GamesBeat managing editor
A diverse workforce is meaningless if you don’t use their perspectives to shape and enhance your games. This is one of the biggest takeaways from a presentation about diversity and leadership at the GamesBeat Summit in Berkeley, California (watch it here). Moderator Guy Bendov, the chief executive of Side-Kick Games, said the panel was partly a reaction […]
The PC’s hottest game is PlayerUnknown’s Battlegrounds. It has everything: nude skydivers, janky physics, and Army of Two face masks. It also has an enormous audience. The Bluehole game studio announced today that Battlegrounds has surpassed 2 million copies sold through Valve’s Steam PC gaming service since its March 23 debut. This comes after the multiplayer […]
Playful is launching its open-world sandbox game Creativerse on May 8in a move that will bring it into market that Minecraft dominates. The McKinney, Texas-based Playful already has 2.6 million players from the Steam Early Access phase of the building and adventure title. The final version launches Thursday on the Windows PC and Mac. […]
Making games is a huge group effort, and oftentimes the people that make up those groups don’t agree on what to do next. One notable example comes from gaming’s biggest franchise: Call of Duty studio Sledgehammer Games had to work through convincing many staffers to do the second World War instead of a sequel to Advance Warfare. […]
We’ve overcome some of the early roadblocks that are preventing us from living every moment in virtual reality, and Epic Games founder thinks we’ll figure out the rest of the issues within the next few years. During a presentation at the GamesBeat Summit today in Berkeley (watch it here), Epic chief executive Tim Sweeney explained that the […]
Blizzard has rebooted Heroes of the Storm without actually rebooting it. The developer has made a big to-do about Heroes of the Storm 2.0, effectively relaunching its free-to-play multiplayer online battle arena (MOBA) for PC. It launched earlier this week, introducing a new rewards program that takes a lot of cues from Blizzard’s hit team-based shooter, Overwatch. […]
Master x Master’s concept straddles a few different lines. It’s not entirely a dungeon crawler or a MOBA. Sure, it has modes that reflect both styles: a PVE mode where a solo player or team tackles linear levels of enemies culminating in bosses and a PVP mode where teams push lanes, take down towers, and aim for the enemy core. If you like those game types, they’re here in Master x Master. (via US Gamer)
Since March, YouTubers have watched their revenue plummet as advertisers bleed out of the platform. Some videos containing violence, real or fictional, are considered “inappropriate for advertising.” First-person shooter Call of Duty, a massively popular game on YouTube, is no walk in the park. So, the huge community that’s formed around it is getting hit by widespread demonetization. (via Kotaku)
In 2013, Jack Etienne was a vice-president of sales at Crunchyroll, one of the largest distributors of anime in the English speaking world. But after work – and sometimes during it – he was a player manager for Team SoloMid, one of the most popular League of Legends squads in North America. In another world, Etienne might still be working for TSM or Crunchyroll. But that spring, Etienne was offered a rare opportunity to purchase his own League of Legends team, Quantic Gaming. Sensing destiny knocking, he and his wife paid a reported $15,000 for Quantic, a pittance for esports even in its early days. (via glixel)
The PC is the birthplace of raiding. We know better than anyone how to gather a group of tanks, healers and DPSers in the noble name of taking down a boss so big that alone we’d struggle to tickle it. However, the most interesting thing to happen to raiding in recent years didn’t happen on PC. Destiny was only released on console, but it managed to fuse complex raid mechanics, surprisingly rich lore, and Bungie’s usual buttery smooth FPS gunplay to create, well, something new. Over the course of three years, Destiny has delivered four raids, each with its own unique flavor and multiple bosses featuring fiendishly opaque challenges to overcome. (via PC Gamer)
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