Interested in learning what's next for the gaming industry? Join gaming executives to discuss emerging parts of the industry this October at GamesBeat Summit Next. Learn more.


I played in one of the first hands-on gameplay sessions yesterday with Bungie’s Destiny 2.

And I wasn’t all that bad at it. The gunplay in Destiny 2 feels much better than it did back when the original Destiny debuted in 2014. Back then, it felt harder to hit a target and bring it down all by yourself. This time, while playing solo and in co-op mode on the PlayStation 4 and the PC, I felt like I was in control. I was able to capture video of my co-op Strike session on a map called Inverted Spire.

I could target one of the alien enemies and pump it full of shots and watch it fall before I turned to the next one. Not every enemy was easy to hit. Some were shielded, and some hid behind obstacles. Others charged in an attempt to overwhelm me at close quarters. But I didn’t die that much, and that’s what you want in a beginner’s mission. I had to shoot everything nonstop and keep moving.

Above: Oh the places you’ll go.

Image Credit: GamesBeat

With the co-op game, I played with two others proved to be better shots than me. I was a sniper, and so I hung back to pick off the enemies from a distance. The enemies were plentiful, but we were able to flank them and take them down while they were shooting in another direction.

Event

MetaBeat 2022

MetaBeat will bring together metaverse thought leaders to give guidance on how metaverse technology will transform the way all industries communicate and do business on October 3-4 in San Francisco, CA.

Register Here

During one part, I had a lot of difficulty getting past a machine that was like a giant meat grinder. It kept chewing me up. But my comrades didn’t give up on me. They kept on coming back to revive me until we got past the machine. I was touched by that, and it made me want to continue.

It was fun to fly through the air and hover above enemies while raining bullets down on them. And the final boss was a difficult battle that required all of our skills to win. We had to fight smaller enemies at the same time we had to keep harassing the giant boss. It was a relief when we finally took that sucker down. Check it out. I think you’ll agree the action is frenzied and fierce.

Here’s part two of the Strike mission:

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Learn more about membership.