All the sessions from Transform 2021 are available on-demand now. Watch now.


Take-Two Interactive Software reported today a net revenue growth of more than 50 percent to $571.6 million in the fiscal year 2017, in large part due to the success of the strategy game Civilization VI.

Civ VI made history as the fastest-selling release in the franchise, which launched in 1991 with Sid Meier’s Civilization. Since Civ V’s launch in October 2016, it’s sold nearly 2 million copies. Take-Two puts it on pace to surpass the sales of the previous installment, Civ V, which was released on September 2010 and has sold over 8 million copies as of late last year.

This is only the latest installment in a franchise that is still going strong after more than 25 years, with a lifetime sales of 40 million copies worldwide. Every Civ has a 90 percent or above ranking on Metacritic, with the exception of Civ VI, which hovers at a respectable 88 percent. Even so, Civ VI took home the Game Award for Best Strategy Game in 2016, following in the footsteps of Civ V, which won the British Academy of Film and Television Arts Games Award for Strategy in 2011, and Civ IV which was chosen as the PC Game of the Year by IGN in 2005.

While maintaining its core mechanics, the series continues to reinvent itself, frequently releasing expansion packs. Though Civ V’s Brave New World expansion had its pros and cons, it was also notable for a classroom mod that enabled it to be incorporated into school curriculums.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member