Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10. Learn more about what comes next. 


Microsoft wants fans to spend $500 to get what it is calling “the most powerful console ever” in the Xbox One X, but some consumers are hesitant to whip out their black MasterCard after learning developers like Bungie are going to hold their games back despite the upcoming system’s plentiful power. But is this parity an actual problem? Maybe, but GamesBeat Decides podcast hosts Mike Minotti and Jeffrey Grubb discuss why it’s hardly worth worrying about.

Bungie director Luke Smith revealed at E3 (the Electronic Entertainment Expo trade show) earlier this month that Destiny 2 will run at 30 frames per second on all consoles. On PC, however, the game is unlocked. You can get as many frames as your rig can handle. What this comes down to, as always, is that the PC is the place to go if you are a player who wants full control over your games. A console, even the most powerful console ever, is a far more locked down experience because developers are expected to release games that just work.

But that doesn’t mean people considering an Xbox One X should fear a future where only Microsoft games take advantage of its full potential. As Mike and Jeff talk about on the podcast, this new iterative paradigm for consoles means that games caught in the transition period may end up making sacrifices like this. As the Xbox One X finds an audience, however, it’s less likely that developers will hold that system back in favor of keeping their games relatively close across Xbox One, PlayStation 4, and PS4 Pro.

You can hear us discuss that and more in the audio version of the podcast below, or check out the relevant discussion only in the video clip above.

Webinar

Three top investment pros open up about what it takes to get your video game funded.

Watch On Demand

Listen to the GamesBeat Decides podcast

Follow us:

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member