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PlayerUnknown’s Battlegrounds and indies like Dream Daddy are capturing the imaginations of PC gamers this summer. But in the background, one name is chugging along with 56 million monthly active users and making millions thanks to user-generated content: Roblox.

Last week, our Dean Takahashi wrote about how some kids made enough money on this game-making platform to cover their college costs. That’s pretty amazing, especially since Roblox doesn’t get a lot of attention from those of us who cover and play games. While it’s on mobile and Xbox One, Roblox took flight on the PC, and its emphasis on user-generated content embraces one of the best parts of the platform: modding.

What’s the difference? Well, in my opinion, not damn much. Both are forms of user-generated content. Games like Roblox, Planet Coaster, and Minecraft emphasize toolkits to make your own minigames and worlds within them, while mods are more secondary to the experience in games such as Fallout 4 and Civilization VI. But both come from the same place — giving players a level of control over your game’s world.

And in a time we’re seeing more game companies exercise greater control over their products — and different ways to make money off them (such as charging for the main product and then cosmetics, as Bluehole is testing with PlayerUnknown’s Battlegrounds), it’s nice to see one company not just embrace user-generated content but also share the wealth with its players who create it.

For PC gaming coverage, send news tips to Jeff Grubb and guest post submissions to Rowan Kaiser. Please be sure to visit our PC Gaming Channel.

—Jason Wilson, GamesBeat managing editor

P.S. It’s all about the loot in this H1Z1: King of the Kill video.

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The DeanBeat: Roblox’s kid developers make enough ‘robux’ to pay for college

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Facebook’s PlayerUnknown’s Battlegrounds deal is about helping devs find their fans

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Beyond GamesBeat

Lessons learned from making 100 games in five years

Developer James Earl Cox has recently completed his 100 Games in 5 Years project, having wrapped up development of his taxing, rewarding journey with a cute game about a kitten in a blanket that likes to meow about things. (via Gamasutra)

Microsoft “want to treat PC like a first-class citizen” – do they mean it this time?

The reveal of the Xbox One X was Microsoft’s big move at this year’s E3, but they made plenty of overtures to us PC gamers as well. It’s all part of a “multi-pronged strategy,” according to director of Xbox marketing Kevin Unangst, to make their Windows 10/Xbox environment the best place to play games on PC. But we’ve heard this sort of talk before; are Microsoft ready to back it up? (via PC GamesN)

Dream Daddy: There’s a new daddy in town…

Look. I’m good at romance/dating sims. I’m good at seeing the things it wants me to do in order to get the rewards of the heart (or the, uh, lower regions). I think a lot of people are because the games tend to hinge around you gaming the NPCs to reap some kind of reward. You take the character who likes animals on a date to the zoo. You wear a leather jacket to meet the rebel. (via Rock Paper Shotgun)

The past, present and future of Battlegrounds – according to PlayerUnknown

PlayerUnknown’s Battlegrounds has taken the world by storm. Since its release on Steam Early Access in March, the title has sold an incredible 6m copies. It recently hit 422,618 simultaneous players on Steam. (via Eurogamer)

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