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Wonder why you’ve seen so many survival games on Steam over the past few years? Two of the top 20 trending games on SteamSpy — The Long Dark and Citadel: Forged with Fire — are survival games, and Rust and Ark: Survival Evolved are in the top 20 in terms of playtime.
Hundreds of thousands of people are playing, streaming, and watching these games. And it’s helped survival and horror games grow to a near $400 million sector for the first six months of 2017 (with January’s Resident Evil 7 leading), the market research firm SuperData estimates.
And it’s a sector I’ve long ignored. I’ve tried to get into Ark: Survival Evolved — a game making its transition from Early Access to full release on August 29 — both on PC and the PlayStation 4, but I died (either freezing to death or getting eaten by a dinosaur) before I was even able to gather up enough materials to craft a measly torch.
I’ve also been tinkering with Citadel: Forged with Fire. It’s Ark and DayZ with magic and monsters instead of dinos, bows, and guns. It’s rough, considering it still in an alpha-test state and launched in Early Access just as few weeks ago. But I’m going to keep casting for a path in Citadel — and as Blue Isle Studios adds features, spells, and more to its magical game, I’ll start seeing what thousands of others are liking about survival games.
Three top investment pros open up about what it takes to get your video game funded.
And maybe even spend a buck or two as well.
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Gambitious started out a few years ago as a crowdfunding platform for indie games. Now the company is rebranding itself as Good Shepherd Entertainment with the goal of gathering more investors and funding quality independent titles. Good Shepherd cofounder Mike Wilson said that Gambitious did OK raising money from a network of investors and making […]
H1Z1 started as an online multiplayer zombie-survival shooter, but it will end its life as a Battle Royale-like. Publisher Daybreak Game Company is officially dropping the “H1Z1” name from Just Survive, and the company is introducing a new story to separate its fiction from the more popular H1Z1: King of the Kill. This all comes along […]
Climbing and jumping over obstacles in PlayerUnknown’s Battlegrounds is a pain in the ass right now, and that’s what most players are accustomed to. So with developer Bluehole demonstrating vaulting and climbing over fences and onto roofs, the millions of people who regularly boot up the last-person-standing shooter better get ready to change their strategies — […]
Mobalytics is launching the open beta of its analytics platform for League of Legends players, providing an automated way to give coaching advice to millions of wannabe pro gamers. The “Moneyball of esports” is turning into a common description for new analytics startups for competitive gaming. I wrote about Dojo Madness moving into this last […]
Cloudgine has created a demo called They Came From Space to show off the quality of its cloud-gaming engine, which it designed to take advantage of cloud computing and produce massive physics-based simulations. The game and technology are the latest creation from Dave Jones, the president of Cloudgine and the original developer of Grand Theft Auto. After […]
Change is a risky proposition. As much as gaming celebrates new concepts, it also thrives on the traditions that shape our expectations. Sometimes breaking from those traditions pays off, as we’ve seen with games such as Rocket League or Crypt of the Necrodancer. This is what happens when it backfires. We tried to bring something […]
“Other systems in a game are fantastic at diverting you from what’s important, so make sure what ever is the most important thing is shining before you leave the prototype stage.”(via gamasutra)
Part of the magic behind the upcoming Guild Wars 2 expansion Path of Fire are the all-new Elite Specializations being added to every class in the game. All nine classes will find themselves stretched and skewed in different ways, from the Scourge specialization turning Necromancers into a support class, to Spellbreakers allowing Warriors to bring the pain to magic-using enemies. (via usgamer)
Ah, Dragon’s Dogma [official site], gem of Capcom’s slightly weird early 201X lineup. The familiar alliteration in the title wasn’t coincidence; Dragon’s Dogma was Capcom’s take on classic D&D, circa 1990. A fully player-designed party, a threadbare plot, a semi-open world full of dungeons, loot, levelling and a few dragons, too, and all tied together with a physics’y, tactile action combat engine fresh out of the Capcom forges, allowing for the kind of dramatic combat that would drive a DM to despair as they consult the arcane rules behind grappling. (via rockpapershotgun)
Amazon has announced that the source code for its Lumberyard Engine is now available on GitHub. This basically means that developers can now directly access Lumberyard source code from Amazon Game Studio’s GitHub repository and use the platform to manager their code. (via dsogaming)
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