Elevate your enterprise data technology and strategy at Transform 2021.


The fiendishly difficult run-‘n’-gun Cuphead launched two weeks ago on September 29, and developer StudioMDHR announced today that it’s now sold more than one million copies.

StudioMDHR started working on Cuphead in 2010, and the studio is only two people, brothers Chad & Jared Moldenhauer. Its stunning 1930s cartoon aesthetic is inspired by cartoonists like Max Fleischer, who animated characters such as Betty Boop and Popeye.

It’s drawn considerable hype ever since it was first shown at the Electronic Entertainment Expo (E3) industry trade show in 2014 as part of Microsoft’s press conference. It was an early part of Microsoft’s push to attract more indie developers to its platform, and it was showcased shortly after the ID@Xbox program was announced in late 2013. It’s a strategy that Microsoft will continue to employ for its newest console, the Xbox One X, which comes out on November 7.

GamesBeat

GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member