Join Transform 2021 for the most important themes in enterprise AI & Data. Learn more.
CCP Games is ending the development of its VR projects, closing its Atlanta studio, and selling its Newcastle team that worked on virtual reality games. CCP was one of the first companies to embrace VR, and it launched the space-sim shooter Eve: Valkyrie alongside the Oculus Rift headset in 2016. Like other multiplayer VR games, Valkyrie struggled to attract a large enough player pool to fill matches with real people instead of A.I.
Getting out of VR is giving CCP a chance to regroup around its successful massively multiplayer online galaxy simulator Eve: Online. But the company’s VR retreat does not mean it thinks the technology is doomed.
“We have faith in virtual reality in the long run,” CCP chief executive officer Hilmar Veigar Pétursson said in an interview with Icelandic news site MBL (translated by Google). “Virtual reality will eventually change the world. [But] we are going to focus more on PC and mobile games.”
For now, however, the world remains unchanged by the presence of VR headsets for PCs, consoles, and smartphones. CCP worked on all of those various platforms with Eve: Valkyrie appearing on Rift, Vive, and PlayStation VR and the simpler Eve: Gunjack showing up on mobile VR.
But Gunjack is not an experience that I would want to go back to over and over, and the cost of high-end VR means that consumers are hesitant to adopt Rift, Vive, or PSVR. With only a few million units on the market, one or two online multiplayer games can survive — let alone thrive. And CCP is done trying to compete over a relatively small number of consumers.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties