Developers work on a laundry list of details when they’re making games. And while some do take disabilities into account, it falls upon organizations such as the Special Effect charity to help those with physical challenges play games.

Microsoft is helping, too, with its Inclusive Technologies Lab. The Xbox company gave our Dean Takahashi an exclusive tour of this facility, and while there, he not only saw what Microsoft is working on but also learned what it feels like to use alternative control schemes to play games.

Take Dean’s time with Rocket League in the Inclusive Technologies Lab. He used a pedal and buttons on either side of his knees to control the car. The next demo had three tubes that replaces gamepads so that quadriplegic people can play games. He saw other solutions for blind and deaf players, including a way that two people can control one character, and Microsoft said that blind people have said their kids could be their eyes, enabling them not only to play the game but make it a family activity as well.

Gaming should strive to bring everyone who wants to play into the fold. And it’s going to take more than game developers to make it happen. We’ll need peripheral makers like Tobii and its eye-tracking tech and the standard game controller manufacturers such as Razer to work on this. Publishers and first parties such as Microsoft need to step further.

And we, the everyday players, need to ask that all parts of the gaming ecosystem keep those with physical challenges in mind when creating games.

For PC gaming coverage, send news tips to Jeff Grubb and guest post submissions to Rowan Kaiser. Please be sure to visit our PC Gaming Channel.

—Jason Wilson, GamesBeat managing editor

P.S. Dean takes us into Microsoft’s Skunkworks for making inclusive tech for gaming (and more).

From GamesBeat

Game Developers Conference 2018 will host an Ultima Online postmortem with Richard Garriott

The Game Developers Conference announced today that its next event will feature a postmortem on Ultima Online with producer Richard Garriott de Cayeux, director Star Long, and creative lead Raph Koster. GDC 2018 will take place March 19 to March 23 at the Moscone Convention Center in San Francisco, California. Ultima Online came out for PC […]

How Funcom reinvented a five-year-old MMO with Secret World Legends

SPONSORED: Presented by Intel  The Secret World launched in the summer of 2012, quickly gaining praise for its elaborate, conspiracy-filled story, fully voiced NPCs, and unconventional quests. It was Funcom’s third MMO, but completely unlike Age of Conan or Anarchy Online. Unfortunately, player numbers dwindled, and despite dropping the subscription, it never quite made the splash […]

PlayerUnknown’s Battlegrounds is ‘on track’ to leave Early Access in late December

The battle royal military shooter PlayerUnknown’s Battlegrounds isn’t finished yet, but developer Bluehole Studio says it is on pace to complete it by “late December.” This would take the last-player-standing multiplayer hit to its full 1.0 release state — although Early Access hasn’t prevented it from reaching the most-streamed game on Twitch last quarter. Bluehole […]

DICE changes how Star Wars: Battlefront II’s loot boxes work

Electronic Arts and DICE are making some changes to how loot boxes and progression work in Star Wars: Battlefront II. This comes after a beta test for Battlefront II caused some backlash from fans. Critics voiced concerns that players could spend money to get advantages in online multiplayer, and that led to a lot of […]

Why subscription gaming service Utomik is adding launch day releases

The PC game streaming service Utomik is making a push to add new titles on their launch day. Its first release day game was Neckbolt’s Yono and the Celestial Elephants, which came out on the Nintendo Switch, Steam, and Utomik at the same time earlier this month on October 12. Utomik a subscription service that […]

The DeanBeat: Inside Microsoft’s Inclusive Technologies Lab

EXCLUSIVE: Microsoft’s Inclusive Technologies Lab is full of insightful ideas about how to enable as many people as possible to enjoy video games. One of them is a game controller that is really, really heavy. It is meant to give game designers an idea of what it’s like for a person without strong hands to use […]

Rocket League developer partners with Warner Bros. for worldwide retail distribution

Psyonix’s car-soccer game Rocket League is already a megahit with 36 million registered players across its digital and retail versions, but now the studio is working with Warner Bros. Interactive Entertainment to bring its retail version to even more people around the world. WB and Psyonix have not said which regions will get this new […]

Beyond GamesBeat

The biggest issues with Steam in 2017, according to 230 developers

For every game sold on Steam, Valve gets a cut. Today, according to a survey of more than 200 PC developers, only 39 percent believe Valve is earning its share, compared to 59 percent at some point in the past. This is that survey. (via PC Gamer)

‘Your game flopped’ – is that true?

I always ask myself: What should I contribute to the Gamasutra Blogging-Sphere? And whenever I ask people, they tell me to just write about the things where I think they are basics. So yeah, why don’t we start talking about sales? Not a detailed analysis of a project but sales numbers in general. When is a game a success, when did a game bomb? (via Gamasutra)

Ubisoft says DRM isn’t the reason Assassin’s Creed: Origins pushes CPUs

Ubisoft is pushing back against reports that the DRM used in Assassin’s Creed: Origins is eating up significant CPU cycles and causing performance problems for many people playing the PC version of the game. (via ArsTechnica)

Things That Go Bump in the Night: How Games Design the Sound of Horror

As a kid, you always remember what goes bump in the night. Whether it was the monster under your bed, or whatever was hiding in your closet. If you heard something in otherwise pure silence, your mind would jump to the worst conclusions. Your hearing suddenly focused, like you were an impromptu Spider-Man or something. Usually it was nothing. (via US Gamer)

Subscribe to PC Gaming Weekly 

and receive this newsletter every Thursday

The PC Gaming channel is presented by Intel®'s Game Dev program.