A new GamesBeat event is around the corner! Learn more about what comes next.
Asian gaming giant Nexon keeps on making money from games that are many years old, like Dungeon Fighter and Maple Story.
The Tokyo-based company reported third quarter revenues tonight of $533 million, up 36 percent from a year earlier, and net income of $172 million. Both exceeded the company’s outlook for the quarter.
The results were driven by Dungeon & Fighter, which had a big update in China; FIFA Online 3 M, AxE, and Maple Story 2. Results like this enable Nexon to expand on a worldwide basis, and it did so today by acquiring Pixelberry Studios, maker of High School Story. Nexon reportedly bid on Titanfall maker Respawn Entertainment, but it lost out to Electronic Arts.
“Nexon had another very strong quarter with consistently strong performances in our core markets,” said Owen Mahoney, CEO of Nexon, in a statement. “Long-running successes like Maple Story and Dungeon & Fighter, along with sustained engagement on FIFA Online 3 and FIFA Online 3 M, validate our model of making games that last for years and decades.”
Three top investment pros open up about what it takes to get your video game funded.
More than two years since its initial worldwide launch, DomiNations from Nexon’s Big Huge Games in Maryland saw revenue increase year-over-year in the third quarter.
Nexon gets about 77 percent of its revenues from the PC, and 23 percent from mobile. About 39 percent of revenue is generated in South Korea, and another 46 percent comes from China. North America is only about 4 percent of revenue, and Nexon keeps driving hard to change that percentage. Its long-term vision is to grow in the West through mergers and acquisitions. Nexon has more than $3 billion in cash and cash equivalents, and it has and 5,500 employees.
GamesBeatGamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and "open office" events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties