Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event. 

Writing in games is strange. It’s bigger and more complicated than writing for a film, a novel, or a song. Games can convey a plot with characters, but they can also tell stories through their worlds or through the objects left inside of those spaces. For the Best Writing awards as part of our GamesBeat Rewind year-end event, we are lauding the game that does the best across all of those aspects.

The game with the Best Writing in 2017 is …

Wolfenstein II: The New Colossus
Other finalists: Nier: Automata, Night in the Woods

Listen to us discuss this category in the audio version of the podcast right here:

Wolfenstein II: The New Colossus has the best writing in any game I’ve ever played. It has strong characters who all feel simultaneously like fleshed out people and icons of various belief systems. As always, the story is about killing Nazis, but developer Machine Games expands on that formula by creatively playing people off a world where Nazis have so much power. You can see a sex-positive woman renounce her mother and the Nazis, you can see a breast-feeding mother leading a resistance, and you can see a survivor of Nazi violence grow as an artist in place of the language he lost.


The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2

January 25 – 27, 2022

Learn More

This game also deftly navigates tones and never forgets that its origins began with Adolf Hitler in a mech suit, but its heart is what it has to say about what is happening to us right now.

Wolfenstein II is the story of a father. A bigoted misogynist father who is a business failure due to his own choices, but when the Nazis show up, he happily accepts their help and let’s them create a playing field where he doesn’t have to compete against “foreigners.” The story is also about the son, hero B.J. Blazkowicz choosing to kill his father and to stand opposed to the Nazis, despite looking exactly like them.

You see, the Nazis in Wolfenstein don’t change. They don’t have to. But what do you do when they are standing right in front of you. Do you accept them while Jews and people of color are dying? Or do you fight back despite your own personal comfort? B.J. knows that, morally, that isn’t a question at all.


GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. How will you do that? Membership includes access to:
  • Newsletters, such as DeanBeat
  • The wonderful, educational, and fun speakers at our events
  • Networking opportunities
  • Special members-only interviews, chats, and "open office" events with GamesBeat staff
  • Chatting with community members, GamesBeat staff, and other guests in our Discord
  • And maybe even a fun prize or two
  • Introductions to like-minded parties
Become a member